Global Virtual Goods Market 2012-2016

世界のバーチャルグッズ(Virtual Goods)市場動向(2012-2016)

◆タイトル:Global Virtual Goods Market 2012-2016
◆商品コード:IRTNTR1942
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2013年2月22日
◆ページ数:46
◆資料形式:pdf / 英語
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【資料の概要】

本調査レポートでは、"世界のバーチャルグッズ(Virtual Goods)市場動向(2012-2016)"について調査・分析し、エグゼクティブサマリー、市場概観、市場規模及び予測、主要地域別分析、主要国別分析、購買基準、市場成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析等の情報をお届けいたします。

TechNavio’s analysts forecast the Global Virtual Goods market to grow at a CAGR of 12.5 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increase in the adoption of tablets and smartphones. The Global Virtual Goods market has also been witnessing market consolidation. However, the difficult financial environment and the fall in consumer spending could pose a challenge to the growth of this market.

TechNavio’s report, the Global Virtual Goods Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it covers the Global Virtual Goods market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

The key vendors dominating this market space are Facebook Inc., Gree Inc., Mixi Inc., and Tencent Holdings Ltd.

The other vendors mentioned in the report are hi5 Networks Inc., Bebo Inc., Myspace LLC, Tagged Inc., Sonico.com Inc., NHN Japan Corp., CyberAgent Inc., Zynga Inc., Kabam Inc., and DeNA Co. Ltd.

Key questions answered in this report:
What will the market size be in 2016 and at what rate will it grow?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by these key vendors?
What are the strengths and weaknesses of these key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details provided within the report.

【資料の目次】

1. Executive Summary
2. Introduction
3. Market Coverage
Market Overview
Product Offerings
4. Market Landscape
4.1. Market Size and Forecast
4.2. Market Segmentation
4.3. Global Online Platform Size and Forecast
4.4. Global Social Network Platform Size and Forecast
4.5. Global Mobile Platform Size and Forecast
4.6. Five Force Analysis
5. Geographical Segmentation
5.1. Virtual Goods Market in Key Countries Size and Forecast
Virtual Goods Market in China Size and Forecast
Virtual Goods Market in the US Size and Forecast
Virtual Goods Market in Japan Size and Forecast
6. Key Leading Countries
7. Vendor Landscape
8. Buying Criteria
9. Market Growth Drivers
10. Drivers and their Impact
11. Market Challenges
12. Impact of Drivers and Challenges
13. Market Trends
14. Key Vendor Analysis
14.1. Tencent Holdings Ltd.
14.1.1. Business Overview
14.1.2. SWOT Analysis
14.2. Facebook Inc.
14.2.1. Business Overview
14.2.2. SWOT Analysis
14.3. Gree Inc.
14.3.1. Business Overview
14.3.2. SWOT Analysis
14.4. Mixi Inc.
14.4.1. Business Overview
14.4.2. SWOT Analysis
15. Other Reports in this Series
List of Exhibits:
Exhibit 1: Global Virtual Goods Market 2012-2016 (US$ million)
Exhibit 2: Global Virtual Goods Market by Macro Area-wise Segmentation 2012
Exhibit 3: Global Virtual Goods Market by Macro Area Segmentation (percent)
Exhibit 4: Global Virtual Goods Market by Macro Area Segmentation (US$ million)
Exhibit 5: Global Online Platform 2012-2016 (US$ million)
Exhibit 6: Global Social Network Platform 2012-2016 (US$ million)
Exhibit 7: Global Mobile Platform Size and Forecast
Exhibit 8: Global Virtual Goods Market by Geographical Segmentation 2012
Exhibit 9: Virtual Goods Market in China 2012-2016 (US$ million)
Exhibit 10: Virtual Goods Market in the US 2012-2016 (US$ million)
Exhibit 11: Virtual Goods Market in Japan 2012-2016 (US$ million)
Exhibit 12: Broadband Subscribers in China per 100 Residents 2012-2016
Exhibit 13: Broadband Subscribers in Japan per 100 Residents 2012-2016
Exhibit 14: Broadband Subscribers in the US per 100 Residents 2012-2016
Exhibit 15: Broadband Subscribers in South Korea per 100 Residents 2012-2016



【掲載企業】

Facebook Inc., Gree Inc., Mixi Inc., and Tencent Holdings Ltd., hi5 Networks Inc., Bebo Inc., Myspace LLC, Tagged Inc., Sonico.com Inc., NHN Japan Corp., CyberAgent Inc., Zynga Inc., Kabam Inc., and DeNA Co. Ltd.

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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