Global Licensed Merchandise Market 2017-2021

ライセンス商品の世界市場2017-2021:衣服、おもちゃ、アクセサリー、テレビゲーム、室内装飾、その他

◆タイトル:Global Licensed Merchandise Market 2017-2021
◆商品コード:IRTNTR14705
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2017年10月12日
◆ページ数:81
◆資料形式:PDF / 英語
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:メディア・サービス
◆販売価格オプション(消費税別)
Single User(1名利用)USD3,500 ⇒換算¥385,000見積依頼/購入/質問フォーム
Five User(~5名利用)USD4,000 ⇒換算¥440,000見積依頼/購入/質問フォーム
Enterprise License(全社内共有可)USD5,000 ⇒換算¥550,000見積依頼/購入/質問フォーム
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【資料の概要】

Technavio社が発行した当調査レポートでは、ライセンス商品の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、ライセンス商品の世界市場規模及び予測、製品別分析、カテゴリー別分析、地域別分析/市場規模、主要国別分析、購買基準、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。Technavio社はライセンス商品の世界市場が2017-2021年期間中に年平均4.37%成長すると予測しています。当レポート上に記載されている主な企業は、Fanatics、G-III Apparel Group、Hasbro、NBCUniversal Media、The Walt Disney Company、Warner Bros. Consumer Products等です。

About Licensed Merchandise
Licensing is the process of buying a copyrighted or trademarked property such as name, logo, character, or any other element. It involves two parties, a licensor and a licensee. The licensor owns the property and the licensee buys the license. The use of copyrighted or trademarked property is subjected to certain terms and conditions agreed upon by both the parties. Licensed merchandise refers to the merchandise manufacturers licensing the right to use the name and likeness of artists on the merchandise they produce. They also work together with artists to design and come up with items to sell on the road or at the venue.

Technavio’s analysts forecast the global licensed merchandise market to grow at a CAGR of 4.37% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global licensed merchandise market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Licensed Merchandise Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Fanatics
• G-III Apparel Group
• Hasbro
• NBCUniversal Media
• The Walt Disney Company
• Warner Bros. Consumer Products

[Other prominent vendors]
• Adidas
• Bioworld
• Cartoon Network
• Columbia Sportswear
• DreamWorks Animations
• Discovery Consumer Products
• Entertainment One
• Everlast Worldwide
• Hanesbrands
• Knights Apparel
• Mattel
• Nike
• Prada
• Puma
• Rainbow
• Ralph Lauren
• Reebok
• Sanrio
• Twentieth Century Fox Consumer Products
• Under Armour

[Market driver]
• High viewership of movies and TV shows
• For a full, detailed list, view our report

[Market challenge]
• Seasonal merchandise sales
• For a full, detailed list, view our report

[Market trend]
• Rising importance of global box office
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

*** You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【資料の目次】

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
• Market outline

PART 05: Market landscape
• Market overview
• Global licensed merchandise market
• Five forces analysis

PART 06: Market segmentation by category
• Global licensed merchandise market by category
• Global licensed merchandise market by entertainment
• Global licensed merchandise market by corporate trademarks
• Global licensed merchandise market by fashion
• Global licensed merchandise market by sports
• Global licensed merchandise market by others

PART 07: Market segmentation by product type
• Global licensed merchandise market by product type
• Global licensed merchandise market by apparels
• Global licensed merchandise market by toys
• Global licensed merchandise market by accessories
• Global licensed merchandise market by video games
• Global licensed merchandise market by home décor
• Global licensed merchandise market by others

PART 08: Buying criteria
• Buying criteria

PART 09: Geographical segmentation
• Global licensed merchandise market by geography
• Licensed merchandise market in Americas
• Licensed merchandise market in EMEA
• Licensed merchandise market in APAC

PART 10: Key leading countries
• Global licensed merchandise market by key leading countries
• US
• UK
• Japan
• Germany
• Canada
• China

PART 11: Decision framework

PART 12: Drivers and challenges
• Market drivers
• Market challenges

PART 13: Market trends

PART 14: Vendor landscape
• Competitive scenario
• Key leading vendors
• Other prominent vendors

PART 15: Appendix
• List of abbreviations

[List of Exhibits]
Exhibit 01: Overview of global licensed merchandise market
Exhibit 02: Global licensed merchandise market 2016-2021 ($ billions)
Exhibit 03: Global licensed merchandise market 2016-2021 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: Global licensed merchandise market by category 2016-2021 (% revenue)
Exhibit 06: Global licensed merchandise market by entertainment 2016-2021 ($ billions)
Exhibit 07: Global licensed merchandise market by corporate trademarks 2016-2021 ($ billions)
Exhibit 08: Global licensed merchandise market by fashion 2016-2021 ($ billions)
Exhibit 09: Global licensed merchandise market by sports 2016-2021 ($ billions)
Exhibit 10: Global licensed merchandise market by others 2016-2021 ($ billions)
Exhibit 11: Global licensed merchandise market by product type 2016-2021 (% revenue)
Exhibit 12: Global licensed merchandise market by apparels 2016-2021 ($ billions)
Exhibit 13: Global licensed merchandise market by toys 2016-2021 ($ billions)
Exhibit 14: Global licensed merchandise market by accessories 2016-2021 ($ billions)
Exhibit 15: Global licensed merchandise market by video games 2016-2021 ($ billions)
Exhibit 16: Global licensed merchandise market by home décor 2016-2021 ($ billions)
Exhibit 17: Global licensed merchandise market by others 2016-2021 ($ billions)
Exhibit 18: Buying criteria of licensed merchandise
Exhibit 19: Global licensed merchandise market by geography 2016-2021 (% revenue)
Exhibit 20: Revenue comparison of global licensed merchandise market by geography ($ billions)
Exhibit 21: CAGR comparison of global licensed merchandise market by geography ($ billions)
Exhibit 22: Licensed merchandise market in Americas 2016-2021 ($ billions)
Exhibit 23: Licensed merchandise market in EMEA 2016-2021 ($ billions)
Exhibit 24: Licensed merchandise market in APAC 2016-2021 ($ billions)
Exhibit 25: Key leading countries in global licensed merchandise market (% revenue)
Exhibit 26: Licensed merchandise market in US 2016-2021 ($ billions)
Exhibit 27: Licensed merchandise market in UK 2016-2021 ($ billions)
Exhibit 28: Licensed merchandise market in Japan 2016-2021 ($ billions)
Exhibit 29: Licensed merchandise market in Germany 2016-2021 ($ billions)
Exhibit 30: Licensed merchandise market in Canada 2016-2021 ($ billions)
Exhibit 31: Licensed merchandise market in China 2016-2021 ($ billions)
Exhibit 32: Other prominent vendors



【掲載企業】

Fanatics, G-III Apparel Group, Hasbro, NBCUniversal Media, The Walt Disney Company, Warner Bros. Consumer Products, Adidas, Bioworld, Cartoon Network, Columbia Sportswear, DreamWorks Animations, Discovery Consumer Products, Entertainment One, Everlast Worldwide, Hanesbrands, Knights Apparel, Mattel, Nike, Prada, Puma, Rainbow, Ralph Lauren, Reebok, Sanrio, Twentieth Century Fox Consumer Products, and Under Armour.


★調査レポート[ライセンス商品の世界市場2017-2021:衣服、おもちゃ、アクセサリー、テレビゲーム、室内装飾、その他] (Global Licensed Merchandise Market 2017-2021 / IRTNTR14705)販売に関する免責事項
[ライセンス商品の世界市場2017-2021:衣服、おもちゃ、アクセサリー、テレビゲーム、室内装飾、その他] (Global Licensed Merchandise Market 2017-2021 / IRTNTR14705)についてEメールでお問い合わせ


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