Global Visual Technologies in Education Market 2017-2021

教育用視覚技術の世界市場2017-2021:3D印刷、視覚データ分析、AR、VR

◆タイトル:Global Visual Technologies in Education Market 2017-2021
◆商品コード:IRTNTR14328
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2017年8月10日
◆ページ数:80
◆資料形式:PDF / 英語
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:教育
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【資料の概要】

TechNavioが出版した当調査レポートでは、教育用視覚技術の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、教育用視覚技術の世界市場規模及び予測、製品別分析、需要先別分析、地域別分析/市場規模、市場の成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。Technavio社は教育用視覚技術の世界市場が2017-2021年期間中に年平均32.88%成長すると予測しています。当レポート上に記載されている主な企業は• Alchemy VR• EON Reality• Magic Leap• Oculus• Qlik• Stratasys• VR等です。

About Visual Technologies
A technique that can capture, organize, filter, and distribute content or information visible to human eyes is known as the visual technology. The emergence of the Internet and rapid adoption of digitization have resulted in the incorporation of various visual technologies in day-to-day lives.
Visual technologies are increasingly being used in the education sector to provide experimental and collaborative learning environments for students and faculties in K-12 schools and universities. The report discusses the use of services, solutions and products offered by companies in technologies such as three-dimensional (3-D) printing, visual data analytics, augmented reality (AR) and virtual reality (VR). Visual technology products such as 3-D printers, VR head gear, and software solutions for data analytics are discussed in the report.

Technavio’s analysts forecast the global visual technologies in education market to grow at a CAGR of 32.88% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global visual technologies in education market for 2017-2021. To calculate the market size, the report considers the revenues generated from services and products.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Visual Technologies in Education Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Alchemy VR
• EON Reality
• Magic Leap
• Oculus
• Qlik
• Stratasys
• VR

[Other prominent vendors]
• DAQRI
• QuiverVision
• Gamooz
• Discovery Communication
• Google
• Seiko EPSON
• HTC Global Services
• Zebronics
• LG Electronics
• Homido
• Immersive VR Education
• 3D Systems
• Meta
• ExOne
• Blippar
• InGage

[Market driver]
• Surging investments in improving technology infrastructure
• For a full, detailed list, view our report

[Market challenge]
• High hardware price due to steep R&D expenditure
• For a full, detailed list, view our report

[Market trend]
• Rising popularity of IoT and wearable devices
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

*** You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【資料の目次】

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
• Global education technology

PART 05: Market landscape
• Global visual technologies in education market
• Five forces analysis

PART 06: Geographical segmentation
• Global visual technologies in education market by geography
• Visual technologies in education market in North America
• Visual technologies in education market in Europe
• Visual technologies in education market in APAC
• Visual technologies in education market in ROW

PART 07: Market segmentation by product
• Global visual technologies in education market by product
• Global visual technologies in education market by 3-D printing
• Global visual technologies in education market by visual data analytics
• Global visual technologies in education market by AR
• Global visual technologies in education market by VR

PART 08: Market segmentation by end-user
• Global visual technologies in education market by end-user
• Global visual technologies in education market by higher education
• Global visual technologies in education market by K-12

PART 09: Decision framework

PART 10: Drivers and challenges
• Market drivers
• Market challenges

PART 11: Market trends
• Rising popularity of IoT and wearable devices
• Increasing adoption of maker spaces and learning commons
• Inclusion of robotics in STEAM teaching
• Paradigm shift toward mobile technology
• Emergence of mixed reality

PART 12: Vendor landscape
• Competitive scenario
• Competitive benchmarking

PART 13: Key vendor analysis
• Stratasys
• Qlik
• Oculus VR
• Alchemy VR
• Magic Leap
• EON Reality

PART 14: Other prominent vendors

PART 15: Appendix
• List of abbreviations

[List of Exhibits]
Exhibit 01: Key educational technology developments: 2015-2022
Exhibit 02: Global visual technologies in education market: Segmentation
Exhibit 03: Global visual technologies in education market 2016-2021($ millions)
Exhibit 04: Five forces analysis
Exhibit 05: Global visual technologies in education market by geography 2016-2021 (%)
Exhibit 06: Global visual technologies in education market by geography 2016-2021 ($ millions)
Exhibit 07: Visual technologies in education market in North America 2016-2021 ($ millions)
Exhibit 08: Visual technologies in education market in Europe 2016-2021 ($ millions)
Exhibit 09: Visual technologies in education market in APAC 2016-2021 ($ millions)
Exhibit 10: Visual technologies in education market in ROW 2016-2021 ($ millions)
Exhibit 11: Global visual technologies in education market by product 2016-2021 (%)
Exhibit 12: Global visual technologies in education market by product 2016-2021 ($ millions)
Exhibit 13: Global visual technologies in education market by 3-D printing 2016-2021 ($ millions)
Exhibit 14: Global visual technologies in education market by visual data analytics 2016-2021 ($ millions)
Exhibit 15: Global visual technologies in education market by AR 2016-2021 ($ millions)
Exhibit 16: Global visual technologies in education market by VR 2016-2021 ($ millions)
Exhibit 17: Global visual technologies in education market by end-user 2016-2021 (%)
Exhibit 18: Global visual technologies in education market by end-user 2016-2021 ($ millions)
Exhibit 19: Global visual technologies in education market by higher education 2016-2021 ($ millions)
Exhibit 20: Visual technologies in education market by K-12 2016-2021 ($ millions)
Exhibit 21: Vendor analysis
Exhibit 22: Key vendors: Strategy overview



【掲載企業】

Alchemy VR, EON Reality, Magic Leap, Oculus, Qlik, Stratasys, VR, DAQRI, QuiverVision, Gamooz, Discovery Communication, Google, Seiko EPSON, HTC Global Services, Zebronics, LG Electronics, Homido, Immersive VR Education, 3D Systems, Meta, ExOne, Blippar, and InGage.


【資料のキーワード】

教育用視覚技術、3D印刷、視覚データ分析、AR、VR

★調査レポート[教育用視覚技術の世界市場2017-2021:3D印刷、視覚データ分析、AR、VR] (Global Visual Technologies in Education Market 2017-2021 / IRTNTR14328)販売に関する免責事項
[教育用視覚技術の世界市場2017-2021:3D印刷、視覚データ分析、AR、VR] (Global Visual Technologies in Education Market 2017-2021 / IRTNTR14328)についてEメールでお問い合わせ


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