Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
• Market outline
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by type
• Global 3D glasses market by type
• Global anaglyph 3D glasses market
• Global polarized 3D glasses market
• Global active shutter 3D glasses market
PART 07: Market segmentation by application
• Global 3D glasses market by application
• Global 3D glasses market in media
• Global 3D glasses market in cinemas
• Global 3D glasses market in other applications
PART 08: Geographical segmentation
• Global 3D glasses market by geography
• 3D glasses market in APAC
• 3D glasses market in the Americas
• 3D glasses market in EMEA
PART 09: Key leading countries
• China
• US
• Japan
• Germany
PART 10: Decision framework
PART 11: Drivers and challenges
• Market drivers
• Market challenges
PART 12: Market trends
• Emergence of glasses-free technology for 3D TVs
• BYO personal 3D glasses
• Growing consumer interest in 3D viewing in emerging nations
PART 13: Vendor landscape
• Competitive scenario
• Epson America
• NVIDIA
• Panasonic
• SAMSUNG
• Sony
• Other prominent vendors
PART 14: Appendix
• List of abbreviations
[List of Exhibits]
Exhibit 01: Overview of global 3D glasses market
Exhibit 02: Global 3D glasses market 2016-2021 (million units)
Exhibit 03: Global 3D glasses market 2016-2021 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: Global 3D glasses market by type 2016 and 2021 (% share in shipment volumes)
Exhibit 06: Global 3D glasses market by type 2016-2021 (million units)
Exhibit 07: Global anaglyph 3D glasses market 2016-2021 (million units)
Exhibit 08: Global polarized 3D glasses market 2016-2021 (million units)
Exhibit 09: Global active shutter 3D glasses market 2016-2021 (million units)
Exhibit 10: Global 3D glasses market by application 2016 and 2021 (% share in shipment volumes)
Exhibit 11: Global 3D glasses market in media 2016-2021 (million units)
Exhibit 12: Global 3D glasses market in cinemas 2016-2021 (million units)
Exhibit 13: Growth rate in number of 3D cinema screens worldwide 2011-2016
Exhibit 14: Global 3D glasses market in other applications 2016-2021 (million units)
Exhibit 15: Global 3D glasses market by geography 2016 and 2021 (% share of shipment volumes)
Exhibit 16: Global 3D glasses market by geography 2016-2021 (million units)
Exhibit 17:D glasses market in APAC 2016-2021 (million units)
Exhibit 18:D glasses market in APAC 2016-2021 ($ billions)
Exhibit 19:D glasses market in the Americas 2016-2021 (million units)
Exhibit 20:D glasses market in the Americas 2016-2021 ($ billions)
Exhibit 21:D glasses market in EMEA 2016-2021 (million units)
Exhibit 22: Growth rate of digital 3D cinema screens in EMEA 2011-2016
Exhibit 23:D glasses market in EMEA 2016-2021 ($ billions)
Exhibit 24: Market share of key leading countries 2016 (share of total unit shipment)
Exhibit 25:D glasses market in China 2016-2021 (million units)
Exhibit 26:D glasses market in the US 2016-2021 (million units)
Exhibit 27:D glasses market in Japan 2016-2021 (million units)
Exhibit 28:D glasses market in Germany 2016-2021 (million units)
Exhibit 29: Number of global 3D movie releases 2010-2016
Exhibit 30: Growth rate of digital 3D screens worldwide 2012-2016
Exhibit 31: Global 3D TV market 2013-2016
Exhibit 32: Epson America: Product overview
Exhibit 33: Other prominent vendors
【掲載企業】
Epson America, NVIDIA, Panasonic, SAMSUNG, Sony, American Paper Optics, eDimensional, LG Electronics, Optoma, Quantum3D, RealD, and truedepth3D.
【資料のキーワード】
3Dメガネ、3Dグラス、立体写真式3Dメガネ、偏光式3Dメガネ、アクティブシャッター式3Dメガネ
【調査方法】
一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)