Global Gaming Laptop Market 2017-2021

ゲーム用ノートパソコンの世界市場2017-2021

◆タイトル:Global Gaming Laptop Market 2017-2021
◆商品コード:IRTNTR12484
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2017年4月12日
◆ページ数:70
◆資料形式:PDF / 英語
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【資料の概要】

当調査レポートでは、ゲーム用ノートパソコンの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、ゲーム用ノートパソコンの世界市場規模及び予測、需要先別分析、地域別分析/市場規模、主要国別分析、購買基準、市場の成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

ABSTRACTAbout Gaming Laptop

Previously, gamers were restricted to board games and associated video games. The growing introduction and popularity of PCs and electronic devices and the increasing adoption of the Internet have led to the development and commercialization of gaming. With the rapid adoption of gaming as a profession, the gaming laptop market is growing exponentially in the current market scenario. Gaming laptops are portable personal computers that are designed to play video games as an alternative to gaming consoles. They are usually purchased by gaming enthusiasts who are either hardcore gamers or professional gamers.

Technavio’s analysts forecast the global gaming laptop market to grow at a CAGR of 21.49% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global gaming laptop market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of gaming laptops.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Gaming Laptop Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Acer
• ASUS
• Dell
• MSI
• ORIGIN PC

[Other prominent vendors]
• AORUS
• CLEVO
• Eluktronics
• EVGA
• Gigabyte Technology
• HP
• Lenovo
• Razer USA
• XOTIC PC

[Market driver]
• Rapid technological advances and product innovations.
• For a full, detailed list, view our report

[Market challenge]
• Growing availability of substitutes.
• For a full, detailed list, view our report

[Market trend]
• Growing development of VR compatible laptops.
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【資料の目次】

Table of Contents
PART 01:Executive summary

PART 02:Scope of the report

PART 03:Research Methodology

PART 04:Introduction
• Key market highlights

PART 05:Market landscape
• Market overview
• Global gaming laptop market
• Five forces analysis

PART 06:Market segmentation by end-user
• Global gaming laptop by end-users
• Global gaming laptop market by professional gamers
• Global gaming laptop market by hardcore gamers
• Global gaming laptop market by casual gamers

PART 07:Market segmentation by price
• Global gaming laptop market by price

PART 08:Buying criteria
• Buying criteria of gaming laptop

PART 09:Geographical segmentation
• Global gaming laptop market by geography
• Gaming laptop market in Americas
• Gaming laptop market in EMEA
• Gaming laptop market in APAC

PART 10:Key leading countries
• Key leading countries

PART 11:Decision framework

PART 12:Drivers and challenges
• Market drivers
• Impact of drivers on key customer segments
• Market challenges
• Impact of challenges on key customer segments

PART 13:Market trends

PART 14:Vendor landscape
• Competitive scenario
• Key vendor analysis
• Other prominent vendors

PART 15:Appendix
• List of abbreviations

[List of Exhibits]

Exhibit 01:Overview of global laptop gaming market
Exhibit 02:Global gaming laptop market 2016-2021 ($ billions)
Exhibit 03:Global gaming laptop market 2016-2021 ($)
Exhibit 04:Global gaming laptop market 2016-2021 (millions of units)
Exhibit 05:Five forces analysis
Exhibit 06:Global gaming laptop by end-users 2016-2021 (% revenue)
Exhibit 07:Revenue comparison of gaming laptop market by geography 2016-2021 ($ billions)
Exhibit 08:CAGR comparison of gaming laptop market by geography 2016-2021 ($ billions)
Exhibit 09:Global gaming laptop market by professional gamers 2016-2021 ($ billions)
Exhibit 10:Global gaming laptop market by hardcore gamers 2016-2021 ($ billions)
Exhibit 11:Global gaming laptop market by casual gamers 2016-2021 ($ billions)
Exhibit 12:Global gaming laptop market by price (% shipment)
Exhibit 13:Global gaming laptop market by price (millions of units)
Exhibit 14:Buying criteria of gaming laptop
Exhibit 15:Global gaming laptop market by geography 2016-2021 ($ billions)
Exhibit 16:Global gaming laptop market by geography 2016-2021 (millions of units)
Exhibit 17:Revenue comparison of gaming laptop market by geography 2016-2021 ($ billions)
Exhibit 18:Shipment comparison of gaming laptop market by geography 2016-2021 ($ billions)
Exhibit 19:CAGR comparison of gaming laptop market by geography 2016-2021 (revenue)
Exhibit 20:CAGR comparison of gaming laptop market by geography 2016-2021 (shipment)
Exhibit 21:Gaming laptop market in Americas 2016-2021 ($ billions)
Exhibit 22:Gaming laptop market in Americas 2016-2021 (millions of units)
Exhibit 23:Gaming laptop market in EMEA 2016-2021 ($ billions)
Exhibit 24:Gaming laptop market in EMEA 2016-2021 (millions of units)
Exhibit 25:Gaming laptop market in APAC 2016-2021 ($ billions)
Exhibit 26:Gaming laptop market in APAC 2016-2021 (millions of units)
Exhibit 27:Gaming laptop market in US 2016-2021 ($ billions)
Exhibit 28:Gaming laptop market in China 2016-2021 ($ billions)
Exhibit 29:Impact of drivers
Exhibit 30:Impact of challenges
Exhibit 31:Key vendor analysis 2016
Exhibit 32:Other prominent vendors



【掲載企業】

Acer, ASUS, Dell, MSI, ORIGIN PC, AORUS, CLEVO, Eluktronics, EVGA, Gigabyte Technology, HP, Lenovo, Razer USA, and XOTIC PC.

【資料のキーワード】

ゲーム用ノートパソコン

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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