Global Gaming Simulators Market 2017-2021

ゲームシミュレーターの世界市場2017-2021

◆タイトル:Global Gaming Simulators Market 2017-2021
◆商品コード:IRTNTR11240
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2016年12月21日
◆ページ数:58
◆資料形式:PDF / 英語
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:ゲーム
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【資料の概要】

当調査レポートでは、ゲームシミュレーターの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、ゲームシミュレーターの世界市場規模及び予測、技術別分析、需要先別分析、地域別分析/市場規模、主要国別分析、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。

About Gaming SimulatorsGaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software platform ensures an accurate mapping between the gaming movement inside the virtual world and the gamer input in the real world. The hardware platform ensures a swift interface that can attract the crowd. The addition of motion detection in simulators is one of the biggest innovations, especially in the hardware segment.

Technavio’s analysts forecast the global gaming simulators market to grow at a CAGR of 17.46% during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global gaming simulators market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of driving, shooting, and flight simulators

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Gaming Simulators Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• CXC Simulations
• D-BOX Technologies
• Eleetus
• Vesaro

[Other prominent vendors]
• Aeon Sim
• Hammacher Schlemmer
• Hexatech Hexathrill
• Norman Design
• SimXperience
• Sony Computer Entertainment

[Market driver]
• Gaming simulators integrated with VR headsets
• For a full, detailed list, view our report

[Market challenge]
• Gaming simulators are expensive
• For a full, detailed list, view our report

[Market trend]
• Acceptance of 360-degree camera as next-generation technology in gaming simulator market
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【資料の目次】

PART 01: Executive summary

PART 02: Scope of the report
• Market overview
• Base year and forecast period
• Vendor segmentation
• Summation errors

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by game type
• Global gaming simulator market by game type
• Global gaming simulator market by racing
• Global gaming simulator market by shooting
• Global gaming simulator market by flight
• Comparison of global gaming simulator market by game type

PART 07: Market segmentation by technology
• Global gaming simulator market by technology
• Global gaming simulator market by hardware
• Global gaming simulator market by software
• Comparison of global gaming simulator market by technology

PART 08: Market segmentation by end-user
• Global gaming simulator market by end-user
• Global gaming simulator market by commercial users
• Global gaming simulator market by residential users
• Comparison of global gaming simulator market by end-user

PART 09: Geographical segmentation
• Global gaming simulator market by geography
• Gaming simulator market in Americas
• Gaming simulator market in EMEA
• Gaming simulator market in APAC
• Comparison of global gaming simulator market by geography

PART 10: Key leading countries
• Gaming simulator market in US
• Global gaming simulator market in China

PART 11: Market drivers
• Gaming simulators integrated with VR headsets
• Increasing sophistication of games
• Gaming simulators provide the ultimate gaming experience
• High scope for revenue generation

PART 12: Impact of drivers

PART 13: Market challenges

PART 14: Impact of drivers and challenges

PART 15: Market trends

PART 16: Vendor landscape
• Competitive scenario
• Other prominent vendors

PART 17: Appendix
• List of abbreviations

PART 18: Explore Technavio

[List of Exhibits]

Exhibit 01: Overview of global gaming simulator market
Exhibit 02: Global gaming simulator market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global gaming simulator market by game type 2016 and 2021 (% share)
Exhibit 05: Global gaming simulator market by racing 2016-2021 ($ billions)
Exhibit 06: Global gaming simulator market by shooting 2016-2021 ($ billions)
Exhibit 07: Global gaming simulator market by flight 2016-2021 ($ billions)
Exhibit 08: Comparison of global gaming simulator market by game type 2016-2021 ($ billions)
Exhibit 09: Global gaming simulator market by technology 2016 and 2021 (% share)
Exhibit 10: Global gaming simulator market by hardware 2016-2021 ($ billions)
Exhibit 11: Global gaming simulator market by software 2016-2021 ($ billions)
Exhibit 12: Comparison of global gaming simulator market by technology 2016-2021 ($ billions)
Exhibit 13: Global gaming simulator market by end-user 2016 and 2021 (% share)
Exhibit 14: Global gaming simulator market by commercial users 2016-2021 ($ billions)
Exhibit 15: Global gaming simulator market by residential users 2016-2021 ($ billions)
Exhibit 16: Comparison of global gaming simulator market by end-user 2016-2021 ($ billions)
Exhibit 17: Global gaming simulator market by geography 2016 and 2021 (% share)
Exhibit 18: Gaming simulator market in Americas 2016-2021 ($ billions)
Exhibit 19: Gaming simulator market in EMEA 2016-2021 ($ billions)
Exhibit 20: Gaming simulator market in APAC 2016-2021 ($ billions)
Exhibit 21: Comparison of global gaming simulator market by geography 2016-2021 ($ billions)
Exhibit 22: Top 10 countries in global gaming simulator market 2016 (% share)
Exhibit 23: Revenue and market share of the top 10 countries in global gaming simulator market 2016
Exhibit 24: Gaming simulator market in US 2016-2021 ($ billions)
Exhibit 25: Global gaming simulator market in China 2016-2021 ($ billions)
Exhibit 26: Impact of drivers
Exhibit 27: Impact of drivers and challenges
Exhibit 28: Other prominent vendors



【掲載企業】

XC Simulations, D-BOX Technologies, Eleetus, Vesaro, Aeon Sim, Hammacher Schlemmer, Hexatech Hexathrill, Norman Design, SimXperience, Sony Computer Entertainment.

【資料のキーワード】

ゲーム・シミュレーター

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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