Global Wearable Apps Market 2016-2020

ウェアラブルアプリケーションの世界市場2016-2020:ウェアラブルフィットネスアプリケーション、ウェアラブル産業用アプリケーション、ウェアラブルオンライン取引アプリケーション、ウェアラブルカスタマイズアプリケーション、ウェアラブルヘルスケアアプリケーション

◆タイトル:Global Wearable Apps Market 2016-2020
◆商品コード:IRTNTR10942
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2016年11月28日
◆ページ数:63
◆資料形式:PDF / 英語
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◆調査対象地域:グローバル
◆産業分野:IT
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【資料の概要】

当調査レポートでは、ウェアラブルアプリケーションの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、ウェアラブルアプリケーションの世界市場規模及び予測、デバイス別分析、カテゴリー別分析、地域別分析/市場規模、購買基準、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。

About Wearable Apps
Wearable apps are wearable device-based applications that allow consumers to track and monitor their fitness levels and sports activities, keep a check on online transactions, and navigate maps using devices such as fitness bands, smartwatches, and smart glasses. These apps allow users to keep track of their heart rate, blood pressure, and the calories burned during a workout. Wearable apps are gaining popularity in the healthcare and industrial segments. They help to optimize operational efficiency. Most of the wearable apps work when they are synced with smartphones. However, as the technology is growing, a large number of vendors are creating stand-alone apps that can be installed in wearable devices, especially in smartwatches.

Technavio’s analysts forecast the global wearable apps market to grow at a CAGR of 56.86% during the period 2016-2020.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global wearable apps market for 2016-2020. To calculate the market size, the report considers the revenue generated from the app downloads by the following devices:
• Smartwatches
• Fitness bands
• Smart glasses

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Wearable Apps Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• app downloads by the following devices:
• Smartwatches
• Fitness bands
• Smart glasses

[Market driver]
• Availability of cost-effective fitness apps
• For a full, detailed list, view our report

[Market challenge]
• Presence of low-quality apps
• For a full, detailed list, view our report

[Market trend]
• Increase in adoption of smartwatches for children
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【資料の目次】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• End-user segments
• Base year and forecast period
• Vendor selection criteria
• Summation error
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Product life cycle
• Global wearable apps market
• Five forces analysis

PART 06: Market segmentation by device
• Global wearable apps market by device
• Global smartwatch wearable apps market
• Global fitness band wearable apps market
• Global smart glass wearable apps market

PART 07: Market segmentation by category
• Global wearable apps market by category
• Global wearable fitness apps market
• Global wearable industrial apps market
• Global wearable online transaction apps market
• Global wearable customization apps market
• Global wearable healthcare apps market

PART 08: Buying criteria

PART 09: Geographical segmentation
• Global wearable apps market by geography
• Wearable apps market in Americas
• Wearable apps market in EMEA
• Wearable apps market in APAC

PART 10: Key leading country
• US

PART 11: Market drivers

PART 12: Impact of drivers

PART 13: Market challenges

PART 14: Impact of drivers and challenges

PART 15: Market trends

PART 16: Vendor landscape
• Competitive analysis
• Key leading vendors

PART 17: Appendix
• List of abbreviations

PART 18: Explore Technavio

[List of Exhibits]

Exhibit 01: Regions considered for global wearable apps market 2015-2020
Exhibit 02: Product offerings
Exhibit 03: Overview of global wearable apps market
Exhibit 04: Product life cycle of wearable apps 2015 and 2020
Exhibit 05: Global wearable apps market 2015-2020 ($ billions)
Exhibit 06: Global wearable apps market (millions of downloads)
Exhibit 07: Five forces analysis
Exhibit 08: Global wearable apps market by device 2015-2020 (% revenue share)
Exhibit 09: Global wearable apps market by device 2015-2020 (% downloads)
Exhibit 10: Global smartwatch wearable apps market 2015-2020 ($ billions)
Exhibit 11: Global smartwatch wearable apps market 2015-2020 (millions of downloads)
Exhibit 12: Global fitness band wearable apps market 2015-2020 ($ billions)
Exhibit 13: Global fitness band wearable apps market 2015-2020 (millions of downloads)
Exhibit 14: Global smart glass wearable apps market 2015-2020 ($ billions)
Exhibit 15: Global smart glass wearable apps market 2015-2020 (millions of downloads)
Exhibit 16: Global wearable apps market by category 2014-2020 (% share of downloads)
Exhibit 17: Comparison of number of downloads in global wearable apps market by category 2015-2020 (millions of downloads)
Exhibit 18: CAGR comparison of global wearable apps market by category 2015-2020
Exhibit 19: Global wearable fitness apps market 2015-2020 (millions of downloads)
Exhibit 20: Global wearable industrial apps market 2015-2020 (millions of downloads)
Exhibit 21: Global wearable online transaction apps market 2015-2020 (millions of downloads)
Exhibit 22: Global wearable customization apps market 2015-2020 (millions of downloads)
Exhibit 23: Global wearable healthcare apps market 2015-2020 (millions of downloads)
Exhibit 24: Buying criteria of wearable apps
Exhibit 25: Global wearable apps market by geography 2015-2020 (% revenue share)
Exhibit 26: Revenue comparison of global wearable apps market by geography ($ billions)
Exhibit 27: CAGR comparison of global wearable apps market by geography 2015-2020
Exhibit 28: Wearable apps market in Americas 2015-2020 ($ billions)
Exhibit 29: Wearable apps market in EMEA 2015-2020 ($ billions)
Exhibit 30: Wearable apps market in APAC 2015-2020 ($ billions)
Exhibit 31: Impact of drivers
Exhibit 32: Impact of drivers and challenges



【掲載企業】

Apple, Fitbit, Google, Samsung Electronics, Appster, DMI, Fuzz Productions, Intellectsoft, Intersog, LeewayHertz, PointClear Solutions, Redmadrobot, Sourcebits, Touch Instinct, Worry Free Labs.

【資料のキーワード】

ウェアラブルアプリケーション、ウェアラブルフィットネスアプリケーション、ウェアラブル産業用アプリケーション、ウェアラブルオンライン取引アプリケーション、ウェアラブルカスタマイズアプリケーション、ウェアラブルヘルスケアアプリケーション

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

★調査レポート[ウェアラブルアプリケーションの世界市場2016-2020:ウェアラブルフィットネスアプリケーション、ウェアラブル産業用アプリケーション、ウェアラブルオンライン取引アプリケーション、ウェアラブルカスタマイズアプリケーション、ウェアラブルヘルスケアアプリケーション] (Global Wearable Apps Market 2016-2020 / IRTNTR10942)販売に関する免責事項
[ウェアラブルアプリケーションの世界市場2016-2020:ウェアラブルフィットネスアプリケーション、ウェアラブル産業用アプリケーション、ウェアラブルオンライン取引アプリケーション、ウェアラブルカスタマイズアプリケーション、ウェアラブルヘルスケアアプリケーション] (Global Wearable Apps Market 2016-2020 / IRTNTR10942)についてEメールでお問い合わせ


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