Global Smart Wearable Entertainment Devices and Services Market 2016-2020

スマートウェアラブルエンターテインメント端末・サービスの世界市場:スマートウォッチ、スマートグラス、ウェアラブルゲーム機、コンサート用ウェアラブル端末

◆タイトル:Global Smart Wearable Entertainment Devices and Services Market 2016-2020
◆商品コード:IRTNTR9894
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2016年8月16日
◆ページ数:60
◆資料形式:PDF / 英語
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◆調査対象地域:グローバル
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【資料の概要】

当調査レポートでは、スマートウェアラブルエンターテインメント端末・サービスの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、スマートウェアラブルエンターテインメント端末・サービスの世界市場規模及び予測、製品別分析、地域別分析/市場規模、市場の成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

About Wearable Devices
Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.

Technavio’s analysts forecast the global smart wearable entertainment devices and services market to grow at a CAGR of 22.64% and 22.35% respectively during the period 2016-2020.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global smart wearable entertainment devices and services market for 2016-2020. To calculate the market size, the report considers the smart wearable entertainment devices and revenue generated by telecommunication operators.

The market is divided into the following segments based on geography:
• APAC
• Europe
• North America
• ROW

Technavio’s report, Global Smart Wearable Entertainment Devices and Services Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• AT&T
• EE
• Sprint
• Telefónica

[Other prominent vendors]
• 4D Force
• Atheer Labs
• Brilliant Services
• Carl Zeiss
• Emotiv Systems
• Fat Shark
• Fin Robotics
• Gameband Minecraft
• Glassup
• Infiniteye Intelligent Headset
• Iron Will Innovations Canada
• Logbar
• Neptune
• Oculus
• Skully Helmets
• Xbox

[Market driver]
• Augmented use of smart glasses for entertainment and gaming
• For a full, detailed list, view our report

[Market challenge]
• High initial cost of wearable entertainment devices
• For a full, detailed list, view our report

[Market trend]
• Decline in cost of smart wearable entertainment devices
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【資料の目次】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Market size and forecast: Devices
• Market size and forecast: Services
• Five forces analysis

PART 06: Market segmentation by products
• Global smart wearable entertainment devices market by products
• Smartwatches
• Smart glasses
• Wearable gaming devices
• Wearable devices used in concerts

PART 07: Geographical segmentation
• Global smart wearable entertainment services market by geography
• North America
• Western Europe
• APAC and ROW

PART 08: Market drivers

PART 09: Impact of drivers

PART 10: Market challenges

PART 11: Impact of drivers and challenges

PART 12: Market trends

PART 13: Vendor landscape
• Competitive scenario

PART 14: Key vendor analysis: Products
• Apple
• Garmin
• Google
• Samsung
• Sony

PART 15: Key vendor analysis: Services
• AT&T
• EE
• Sprint
• Telefónica
• Emerging vendors
• Other prominent vendors

PART 16: Appendix
• List of abbreviations

PART 17: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: Service offerings
Exhibit 03: Global smart wearable entertainment devices and services: Market overview
Exhibit 04: Applications of wearable technology
Exhibit 05: History of wearable devices market
Exhibit 06: Components of smart wearable devices
Exhibit 07: Value chain of smart wearables
Exhibit 08: Linking devices to cloud
Exhibit 09: Global smart wearable entertainment devices market 2015-2020 ($ billions)
Exhibit 10: ASP of smart wearable entertainment devices
Exhibit 11: Shipment of smart wearable entertainment devices (units)
Exhibit 12: Global smart wearable entertainment services market 2015-2020 ($ billions)
Exhibit 13: Five forces analysis
Exhibit 14: Global smart wearable entertainment devices market by products 2015 (%)
Exhibit 15: Global smart wearable entertainment devices market by products 2015-2020 ($ billions)
Exhibit 16: Smart wearable entertainment services market by smartwatches 2015-2020 ($ billions)
Exhibit 17: Smart wearable entertainment services market by smart glasses 2015-2020 ($ billions)
Exhibit 18: Smart wearable entertainment services market by wearable gaming devices 2015-2020 ($ millions)
Exhibit 19: Smart wearable entertainment services market by wearable devices used in concerts 2015-2020 ($ millions)
Exhibit 20: Global smart wearable entertainment services by geography 2015 (%)
Exhibit 21: Global smart wearable entertainment services by geography 2015-2020 ($ billions)
Exhibit 22: Smart wearable entertainment services market in North America 2015-2020 ($ billions)
Exhibit 23: Smart wearable entertainment services market in Western Europe 2015-2020 ($ millions)
Exhibit 24: Smart wearable entertainment services market in APAC and ROW 2015-2020 ($ millions)
Exhibit 25: Impact of drivers
Exhibit 26: Impact of drivers and challenges
Exhibit 27: M&A



【資料のキーワード】

スマートウェアラブルエンターテインメント端末、エンターテインメントサービス、ウェアラブル機器、スマートウォッチ、スマートグラス、ウェアラブルゲーム機、コンサート用ウェアラブル端末

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

★調査レポート[スマートウェアラブルエンターテインメント端末・サービスの世界市場:スマートウォッチ、スマートグラス、ウェアラブルゲーム機、コンサート用ウェアラブル端末] (Global Smart Wearable Entertainment Devices and Services Market 2016-2020 / IRTNTR9894)販売に関する免責事項
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