Global MMO Games Market 2015-2019

MMOゲームの世界市場:RPGゲーム、MOBAゲーム、FPSゲーム

◆タイトル:Global MMO Games Market 2015-2019
◆商品コード:IRTNTR7373
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2015年12月9日
◆ページ数:81
◆資料形式:pdf / 英語
◆納品方法:Eメール
◆調査対象地域:グローバル
◆産業分野:消費財
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Single UserUSD2,500 ⇒換算¥277,500見積依頼/購入/質問フォーム
Five UserUSD3,000 ⇒換算¥333,000見積依頼/購入/質問フォーム
Enterprise License(全社内共有可)USD4,000 ⇒換算¥444,000見積依頼/購入/質問フォーム
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【資料の概要】

当調査レポートでは、MMOゲームの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、MMOゲームの世界市場規模及び予測、種類別分析、地域別分析/市場規模、主要国別分析、市場の成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

Massively multiplayer online (MMO) games are designed to be played on different network-capable platforms like video game consoles, smartphones, or PCs. Rapid technological advancements that have led to the emergence of HD displays and audio devices having HDMI wireless network capabilities are some of the major growth promoting factors in this market during the forecast period. Also, the launch of next generation gaming consoles is expected to positively spur market growth, resulting in its healthy CAGR of more than 8% by 2019.

The advent of digital downloading is a significant factor that is expected to drive market growth during the forecast period. The latest gaming consoles are equipped with Wi-Fi, network connectivity, and HDD, which allows gamers to directly download games into their console. This removes the hassle of visiting a store to purchase physical discs, which are prone to damage by wear and tear.

Revenue-based segmentation of the global MMO games market
• Paid games
• Free-to-play games

In this market research report, analysts estimate the free-to-play games segment to generate the highest revenue during the forecast period. Growing popularity of this segment can be attributed to the elimination of entry barriers, which allows developers to penetrate the market in developing countries where owning a TV console is a luxury.

Geographical segmentation of the MMO games market
• Americas
• APAC
• EMEA

Geographically, the APAC region is estimated to be the highest revenue-generating segment during the forecast period. High revenue share of APAC can be attributed to its large consumer base for online games and the presence of numerous game developers in this region, which helps this market to surpass USD 16 billion by 2019.

This market is highly competitive and consolidated due to the presence of multiple vendors like Activision Blizzard and Electronic Arts. Intense vendor competition, rapid advancements in technology, and frequent changes in consumer preferences pose significant challenges for the vendors in this market. Consequently, in order to survive and succeed in this market, vendors have to distinguish their product and service offerings through a clear and unique value proposition.

【資料の目次】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Base year
• Vendor segmentation
• Summation errors
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Global gaming market 2014
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by genre
• Global MMO gaming market by genre
• Global MMO gaming market by RPG
• Global MMO gaming market by MOBA games
• Global MMO gaming market by FPS games

PART 07: Market segmentation by revenue
• Global MMO gaming market by revenue
• Global MMO gaming market by free-to-play revenue
• Global MMO gaming market by pay-to-play revenue

PART 08: Geographical segmentation
• Geographical segmentation of global MMO gaming market
• MMO gaming market in APAC
• MMO gaming market in EMEA
• MMO gaming market in North America
• MMO gaming market in Latin America
• Global MMO gamers by region

PART 09: Key leading countries
• Top 10 countries for global MMO gaming market

PART 10: Market drivers

PART 11: Impact of drivers

PART 12: Market challenges

PART 13: Impact of drivers and challenges

PART 14: Market trends

PART 15: Vendor landscape
• Competitive scenario
• Other prominent vendors

PART 16: Key vendor analysis
• Activision Blizzard
• Electronic Arts
• NCSOFT
• Nexon
• Riot Games
• Tencent Holdings
• Valve Corporation
• Wargaming.net

PART 17: Appendix
• List of abbreviation

PART 18: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: Types of MMO games
Exhibit 03: Global gaming market segmentation by type 2014
Exhibit 04: Global MMO gaming market 2014-2019 ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global MMO gaming market by genre in 2014
Exhibit 07: Global MMO gaming market by genre in 2019
Exhibit 08: Global MMO gaming market by RPG 2014-2019 ($ billions)
Exhibit 09: Global MMO gaming market by MOBA games 2014-2019 ($ billions)
Exhibit 10: Global MMO gaming market by FPS games 2014-2019 ($ billions)
Exhibit 11: Global MMO gaming market by revenue in 2014 ($ billions)
Exhibit 12: Percentage of smartphone gamers making in-app purchases for different reasons in 2014
Exhibit 13: Percentage of tablet gamers making in-app purchases for different reasons in 2014
Exhibit 14: Global MMO gaming market by free-to-play games 2014-2019 ($ billions)
Exhibit 15: Global MMO gaming market by pay-to-play games 2014-2019 ($ billions)
Exhibit 16: Penetration of microtransaction revenue on pay-per-play MMO 2010-2019 ($ billions)
Exhibit 17: Geographical segmentation of global MMO gaming market in 2014
Exhibit 18: Geographical segmentation of global MMO gaming market in 2019
Exhibit 19: MMO gaming market in APAC 2014-2019 ($ billions)
Exhibit 20: MMO gaming market in EMEA 2014-2019 ($ billions)
Exhibit 21: MMO gaming market in North America 2014-2019 ($ billions)
Exhibit 22: MMO gaming market in Latin America 2014-2019 ($ billions)
Exhibit 23: Global MMO gamers by geography 2014 (million players)
Exhibit 24: Key leading countries in global MMO gaming market
Exhibit 25: Market share of top 10 countries for MMO gaming market in 2014 by revenue
Exhibit 26: Impact of drivers
Exhibit 27: Impact of drivers and challenges
Exhibit 28: Activision Blizzard: Business segmentation by revenue 2014
Exhibit 29: Activision Blizzard: Business/product segmentation by revenue 2013 and 2014
Exhibit 30: Activision Blizzard: Geographical segmentation by revenue 2013 and 2014
Exhibit 31: Electronic Arts: Business segmentation by revenue 2015
Exhibit 32: Electronic Arts: Business segmentation by revenue 2014 and 2015
Exhibit 33: Electronic Arts: Platform segmentation by revenue 2015
Exhibit 34: Electronic Arts: Platform segmentation by revenue 2014 and 2015 ($ millions)
Exhibit 35: Electronic Arts: Geographical segmentation by revenue 2015
Exhibit 36: NCSOFT: Geographical segmentation by revenue 2014
Exhibit 37: Nexon: Business segmentation by revenue 2014
Exhibit 38: Tencent Holdings: Business segmentation 2014
Exhibit 39: Tencent Holdings: Business segmentation by revenue 2014
Exhibit 40: Tencent Holdings: Business segmentation by revenue 2013 and 2014 ($ billions)
Exhibit 41: Tencent Holdings: Geographical segmentation by revenue 2014
Exhibit 42: Valve Corporation: Product offerings
Exhibit 43: Wargaming.net: Product segmentation



【掲載企業】

Activision Blizzard, Electronic Arts Inc., NCSOFT Corp., Nexon Co. Ltd., Riot Games, Tencent Holding, Valve Corporation, Wargaming.net, Aeria Games and Entertainment Inc., Ankama Games, CCP hf, Changyou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames Inc., gPotato, Jagex Games Studio, Joymax, NetEase Inc., OGPlanet, Perfect World Co. Ltd., Shanda Interactive Entertainment Ltd., Softnyx Ltd., Sony Online Entertainment LLC, Square Enix Holdings Co. Ltd., Turbine Inc.


【資料のキーワード】

MMOゲーム(多人数同時参加型オンラインゲーム)、RPGゲーム、MOBAゲーム、FPSゲーム、有料ゲーム、無料ゲーム

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

★調査レポート[MMOゲームの世界市場:RPGゲーム、MOBAゲーム、FPSゲーム] (Global MMO Games Market 2015-2019 / IRTNTR7373)販売に関する免責事項
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