Global Gaming Headset Market 2015-2019

ゲーム端末の世界市場2015-2019

◆タイトル:Global Gaming Headset Market 2015-2019
◆商品コード:IRTNTR7270
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2015年10月21日
◆ページ数:73
◆資料形式:pdf / 英語
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【資料の概要】

当調査レポートでは、ゲーム端末の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、ゲーム端末の世界市場規模及び予測、技術別分析、地域別分析、主要国別分析、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

About gaming headset
Initially, games were restricted to board games and associated video games. However, the introduction and popularity of PCs and electronic devices and a rise in the use of the internet have led to the development and commercialization of gaming. The gaming headset market is witnessing an exponential growth worldwide because of the rapid adoption of gaming. In terms of technology, gaming headset is classified into two: wired and wireless.

The global gaming headset market is expected to grow at a CAGR of 7.80% during 2014-2019.

[Covered in this report]
This report covers the present scenario and the growth prospects of the global gaming headset market for the period 2015-2019. To calculate the market size, the report considers revenue generated through the sales of gaming headsets by vendors compatible to the following types of devices:
• PC
• Console

It presents the vendor landscape and a corresponding detailed analysis of the key market vendors in the global gaming headset market. The report lists down all the key drivers’ along with major constraints that are hindering the market growth. The report also discusses the top technological trends that are expected to take over in the forecast period.

[Key vendors]
• Cooler Master
• Creative
• Mad Catz
• Sennheiser
• SteelSeries
• Turtle Beach

[Other prominent vendors]
• Corsair
• Gioteck
• Kingston
• Logitech
• Razer
• Roccat
• Sades
• Sentey
• Skullcandy

[Market driver]
• Growing popularity of e-sports league
• For a full, detailed list, view our report

[Market challenge]
• Availability of counterfeit products
• For a full, detailed list, view our report

[Market trend]
• Technological advancements
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

【資料の目次】

PART 01: Executive summary
Highlights

PART 02: Scope of the report
Market overview
Base year
Vendor segmentation
Summation errors
Top-vendor offerings

PART 03: Market research methodology
Research methodology
Economic indicators

PART 04: Introduction
Key market highlights

PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis

PART 06: Market segmentation by technology
Global gaming headset market by technology 2014-2019
Global wired gaming headset market
Global wireless gaming headset market

PART 07: Market segmentation by connected device
Global gaming headset market by connected device 2014-2019
Global gaming headset for consoles market
Global gaming headset for PCs market

PART 08: Geographical segmentation
Geographical segmentation of global gaming headset market 2014-2019
Gaming headset market in APAC
Gaming headset market in Americas
Gaming headset market in EMEA

PART 09: Key leading countries

PART 10: Market trends

PART 11: Vendor landscape
Competitive scenario
Other prominent vendors

PART 12: Key vendor analysis
Cooler Master
Creative Technology
Mad Catz
Sennheiser
SteelSeries
Turtle Beach

PART 13: Appendix
List of abbreviations

PART 14: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: Global gaming headset market segmentation
Exhibit 03: Global gaming headset market 2014-2019 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming headset market by technology 2014 and 2019 ($ billions)
Exhibit 06: Global penetration of wireless gaming headsets and overall headsets 2014
Exhibit 07: Global penetration of wireless gaming headsets and overall headsets 2019
Exhibit 08: Global wired gaming headset market 2014-2019 ($ billions)
Exhibit 09: Global wireless gaming headset market 2014-2019 ($ billions)
Exhibit 10: Global gaming headphone market by connected device 2014 and 2019 ($ billions)
Exhibit 11: Global gaming headset for consoles market 2014-2019 ($ billions)
Exhibit 12: Global gaming headset for PCs market 2014-2019 ($ billions)
Exhibit 13: Geographical segmentation of global gaming headset market 2014
Exhibit 14: Geographical segmentation of global gaming headset market 2019
Exhibit 15: Gaming headset market versus gaming market in all regions 2014
Exhibit 16: Gaming headset market versus gaming market in all regions 2019
Exhibit 17: Gaming headset market in APAC 2014-2019 ($ billions)
Exhibit 18: Segmentation of gamers in APAC 2014 (million gamers)
Exhibit 19: Gaming headset market in Americas 2014-2019 ($ billions)
Exhibit 20: Geographical segmentation of hardcore gamers 2014 (million gamers)
Exhibit 21: Segmentation of gamers in Americas 2014 (million gamers)
Exhibit 22: Gaming headset market in EMEA 2014-2019 ($ billions)
Exhibit 23: Segmentation of gamers in EMEA 2014 (million gamers)
Exhibit 24: Key leading countries in global gaming headset market 2014
Exhibit 25: Cooler Master: Product segmentation
Exhibit 26: Creative Technology: Product segmentation
Exhibit 27: Creative Technology: Product segmentation by revenue 2014
Exhibit 28: Creative Technology: Product segmentation by revenue 2013 and 2014 ($ millions)
Exhibit 29: Creative Technology: Geographical segmentation by revenue 2014
Exhibit 30: Mad Catz: Brands
Exhibit 31: Mad Catz: Brand segmentation by revenue 2015
Exhibit 32: Mad Catz: Revenue segmentation by platform 2015
Exhibit 33: Mad Catz: Product segmentation by revenue 2015
Exhibit 34: Mad Catz: Geographical segmentation by revenue 2014
Exhibit 35: Sennheiser: Business segmentation by revenue 2014
Exhibit 36: Sennheiser: Geographical segmentation by revenue 2014
Exhibit 37: Turtle Beach: Brands
Exhibit 38: Turtle Beach: Geographical segmentation by revenue 2014



【掲載企業】

Cooler Master, Creative, Mad Catz, Sennheiser, Steelseries, Turtle Beach, Corsair, Gioteck, Kingston, Logitech, Razer, Roccat, Sades, Sentey, Skullcandy.

【資料のキーワード】

ゲーム端末、無線ゲーム端末、PCゲーム、コンソールゲーム、ゲーム機

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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