Virtual Reality Cardboard Market 2015-2019 - Industry Analysis

VRカードボードの世界市場2015-2019

◆タイトル:Virtual Reality Cardboard Market 2015-2019 - Industry Analysis
◆商品コード:IRTNTR7202
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2015年10月7日
◆ページ数:63
◆資料形式:pdf / 英語
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【資料の概要】

当調査レポートでは、VRカードボードの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、VRカードボードの世界市場規模及び予測、需要先別分析、地域別分析、コスト分析、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

About VR cardboard
VR cardboard which is also known by terms such as Google Cardboard and VR headsets are devices that act as a mount for smartphones and tablets. It is a platform developed by Google that provides downloadable instructions to individuals and manufacturers for building VR headsets. The name suggests that the headset can be built out of cardboard, but does not necessarily mean that other materials cannot be used. The market is still in the initial stages of commercialization, but has witnessed several vendors offering products across all geographies.

Technavio’s analysts forecast the global VR cardboard market to grow at a CAGR of 182.9% in terms of revenue and 150.8% in terms of unit shipment over the period 2014-2019.

[Covered in this report]
The report covers the current scenario and growth prospects of the global VR cardboard market for the period of 2015-2019. To arrive at the market size, we have considered the sales of VR headsets by six vendors in the “listed products” category as well as other vendors in the “non-listed products” category. All headsets manufactured using wood, plastic, cardboard, or aluminum are considered in the report. Sales across all geographies have been considered to calculate the market size. We have arrived at the market size by taking into account the number of VR headsets sold since its launch in June 2014.

The market is divided into the following segments based on vendors:
• Listed products market
• Non-listed products market

Technavio’s report, Global VR Cardboard Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global VR cardboard market and its growth prospects in the coming years. The report includes a discussion on the key vendors operating in this market.

[Key regions]
• Americas
• APAC
• EMEA

[Key vendors]
• DODOCase
• I AM CARDBOARD
• Knox Labs
• Powis Custom
• Unofficial Cardboard
• Zaak

[Market driver]
• Low cost
• For a full, detailed list, view our report

[Market challenge]
• Lack of content and low-resolution apps
• For a full, detailed list, view our report

[Market trend]
• New applications
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

【資料の目次】

PART 01: Executive summary
Highlights

PART 02: Scope of the report
Definitions
Market size calculation
Geographical segmentation
Vendor analysis
Common currency conversion rates
Base year

PART 03: Market research methodology
Research methodology
Economic indicators

PART 04: Introduction
Key market highlights

PART 05: Market landscape
Market overview

PART 06: Market size and forecast
By unit shipment
By revenue
Drivers and their impact
Challenges and their impact
Trends and their impact
Five forces analysis

PART 07: End-user applications

PART 08: Geographical segmentation

PART 09: Vendor landscape
Competitive scenario
Vendor offerings

PART 10: Key vendor analysis
DODOCase
I AM CARDBOARD
KNOXLABS
Powis Custom
Unofficial Cardboard
ZAAK

PART 11: Appendix
List of abbreviations

PART 12: Explore Technavio

[List of Exhibits]

Exhibit 01: Cost analysis of VR headsets
Exhibit 02: Market size and forecast 2014-2019 (Unit shipment in millions)
Exhibit 03: Market size and forecast 2014-2019 (Revenue in $ millions)
Exhibit 04: Five forces analysis
Exhibit 05: Geographical segmentation 2014 and 2019 (million units)
Exhibit 06: KNOXLABS: Product segmentation
Exhibit 07: ZAAK: Key product segmentation



【掲載企業】

DODOCase, I AM CARDBOARD, KNOXLABS, Powis Custom, Unofficial Cardboard, ZAAK


【資料のキーワード】

VR(バーチャルリアリティー)、VRヘッドセット、グーグル・カードボード、スマートフォン

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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