Global Education Apps Market- Market Study 2015-2019

教育用アプリの世界市場2015-2019

◆タイトル:Global Education Apps Market- Market Study 2015-2019
◆商品コード:IRTNTR7245
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2015年9月30日
◆ページ数:64
◆資料形式:pdf / 英語
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◆調査対象地域:グローバル
◆産業分野:IT
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【資料の概要】

当調査レポートでは、教育用アプリの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、教育用アプリの世界市場規模及び予測、製品別分析、地域別分析、市場の成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

About education apps
Digitization of content has resulted in the advent of various technological innovations that improves the learning process of students. Amongst all other innovations, the development of educational apps is a major concept that is expected to drive the education technology market. Since the semi-urban and urban world is witnessing increased mobile connectivity, there exists a huge potential for growth in the global education apps market. Currently, there are more than 3.17 million applications available in various app stores, out of which approximately 15%-16% apps are categorized under education.

Technavio’s analysts forecast the global education apps market to grow at a CAGR of 34.72% over the period 2014-2019.

[Covered in this report]
The report covers the current scenario and the growth prospects of the global education apps market for the period of 2015-2019. To calculate the market size, the report considers revenue generated from the sales of education apps for the following end-users:
• Pre-primary schools
• Primary and secondary schools
• Higher education institutes

Technavio’s report, Global Education Apps Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global education apps market and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

[Key regions]
• Americas
• APAC
• EMEA

[Key vendors]
• Duo Lingo
• Edmodo
• Lumos Labs
• Rosetta Stone
• WizIQ

[Other prominent vendors]
• Age of Learning
• Bench Prep
• DubLabs
• IXL Learning

[Market Driver]
• Integration of learning tools
• For a full, detailed list, view our report

[Market challenge]
• Inability to measure effectiveness of usage
• For a full, detailed list, view our report

[Market trend]
• Increased focus on competency-based education
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

【資料の目次】

PART 01: Executive summary
Highlights

PART 02: Scope of the report
Market overview
Top vendor offerings

PART 03: Market research methodology
Research methodology
Economic indicators

PART 04: Introduction
Key market highlights

PART 05: Market landscape
Global mobile applications market
Market overview
Market size and forecast
Five forces analysis

PART 06: Market segmentation by product
Segmentation of global education apps market by product
Global education apps market by pre-primary education
Global education apps market by primary and secondary education
Global education apps market by higher education

PART 07: Geographical segmentation
Segmentation of global education apps market by geography 2014
Education apps market in Americas
Education apps market in EMEA
Education apps market in APAC

PART 08: Market drivers

PART 09: Impact of drivers

PART 10: Market challenges

PART 11: Impact of drivers and challenges

PART 12: Market trends

PART 13: Vendor landscape
Competitive scenario
Market vendor analysis
Duolingo
Edmodo
Lumos Labs
Rosetta Stone
WizIQ

PART 14: Other prominent vendors
Age of Learning
BenchPrep
DubLabs
IXL Learning

PART 15: Key vendor analysis
Duolingo
Edmodo
Lumos Labs
Rosetta Stone
Wiz IQ

PART 16: Appendix
List of abbreviations

PART 17: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: Types of mobile applications
Exhibit 03: Global mobile application market 2014-2019 ($ billions)
Exhibit 04: Key developments in m-learning
Exhibit 05: Education apps development: Key considerations
Exhibit 06: Global education apps market 2014
Exhibit 07: Global education apps market 2019
Exhibit 08: Global education apps market 2014-2019 ($ billions)
Exhibit 09: Five forces analysis
Exhibit 10: Segmentation of global education apps market by product 2014
Exhibit 11: Segmentation of global education apps market by product 2019
Exhibit 12: Segmentation of global education apps market by product 2014-2019 ($ billions)
Exhibit 13: Segmentation of global education apps market by product 2014-2019
Exhibit 14: Global education apps market by pre-primary education 2014-2019 ($ billions)
Exhibit 15: Global education apps market by primary and secondary education 2014-2019 ($ billions)
Exhibit 16: Global education apps market by higher education 2014-2019 ($ billions)
Exhibit 17: Segmentation of global education apps market by geography 2014
Exhibit 18: Segmentation of global education apps market by geography 2019
Exhibit 19: Segmentation of global education apps market by geography 2014-2019 ($ billions)
Exhibit 20: Segmentation of global education apps market by geography 2014-2019
Exhibit 21: Education apps market in Americas 2014-2019 ($ billions)
Exhibit 22: Education apps market in EMEA 2014-2019 ($ billions)
Exhibit 23: Education apps market in APAC 2014-2019 ($ billions)
Exhibit 24: Global education tablet market 2014-2019 ($ billions)
Exhibit 25: Number of Internet users through mobile devices 2013-2019 (billions)
Exhibit 26: Impact of drivers
Exhibit 27: Key features of MDM
Exhibit 28: Impact of drivers and challenges
Exhibit 29: Game-based learning market by educational institutions 2015-2019 ($ millions)
Exhibit 30: Game-based learning market by educational institutions 2015-2019 ($ millions)
Exhibit 31: Global e-learning market 2015-2019 ($ billions)
Exhibit 32: BenchPrep: Product offerings
Exhibit 33: DubLabs services
Exhibit 34: IXL Learning: Product offerings
Exhibit 35: Rosetta Stone: Products and services
Exhibit 36: Rosetta Stone: Business segmentation by revenue 2014
Exhibit 37: Rosetta Stone: Business segmentation by revenue 2013 and 2014 ($ millions)
Exhibit 38: Rosetta Stone: Geographical segmentation by revenue 2014
Exhibit 39: Rosetta Stone: Geographical segmentation by revenue 2013 and 2014 ($ millions)
Exhibit 40: Wiz IQ: Product segmentation



【掲載企業】

Lumos Labs, Duo Lingo, Rosetta Stone, Edmodo, Wiz IQ, Age of Learning, BenchPrep, DubLabs, IXL Learning.

【資料のキーワード】

教育アプリ、学習アプリ、モバイルネットワーク、学校

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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