Global Head Mounted Display (HMD) Market 2015-2019

ヘッドマウントディスプレイ(HMD/スマートグラス)の世界市場

◆タイトル:Global Head Mounted Display (HMD) Market 2015-2019
◆商品コード:IRTNTR6026
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2015年6月3日
◆ページ数:140
◆資料形式:pdf / 英語
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【資料の概要】

当調査レポートでは、ヘッドマウントディスプレイ(HMD/スマートグラス)の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、業界の構造分析、ヘッドマウントディスプレイ(HMD/スマートグラス)の世界市場規模及び予測、製品別分析、需要先別分析、地域別分析、購買基準、市場成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

About Head Mounted Displays
HMD (head mounted displays) comprise small displays with lenses and semi-transparent mirrors embedded in them, which makes them look like a pair of eyeglasses. They are also sometimes referred to as “smart glasses.” A head-mounted display consists of an image source, collimating optics, and a mechanism to mount the device on the head. The device is wearable, and projects images and information relative to the user’s line of sight in front of the user.
Technavio’s analysts forecast the global head mounted display market to grow at a CAGR of 48.95% over the period 2014-2019.

[Covered in this Report]
This report covers the present scenario and the growth prospects of the global head mounted display market for the period 2015–2019. A detailed segmentation of the global head-mounted display market has been done with respect to products, components, end-users, and geography. In addition, the report discusses the major drivers that influence the growth of the global head mounted display market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends emerging in the market.

[Key Vendors]
• BAE systems
• Elbit systems
• eMagin
• Forth dimension display
• Fujitsu
• Holoeye photonics
• Immersion Vrelia
• Kopin
• Microsoft
• Oculus VR
• ODG
• Optinvent
• Optis SaS
• Rockwell Collins
• Samsung
• Seiko Epson
• Sony
• Thales
• Toshiba
• Trivisio

[Market Driver]
• Increasing popularity of augmented/virtual reality
• For a full, detailed list, view our report.

[Market Challenge]
• Bulky large-sized HMDs
• For a full, detailed list, view our report

[Market Trend]
• Filing of global patents for HMDs
• For a full, detailed list, view our report

[Key Questions Answered in this Report]
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?

【資料の目次】

01. List of Abbreviations

02.Executive Summary

03.Scope

04.Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology

05.Introduction:
05.1 Based on Products:
05.1.1 Helmet-mounted Displays:
05.1.2 Wearable Glasses:
05.2 Based on Display Technology:
05.2.1 Optical See-through Display:
05.2.2 Video See-through Display:
05.3 Based on Display Screen:
05.3.1 Monocular:
05.3.2 Biocular:
05.3.3 Binocular:
05.4 HMD: An overview
05.4.1 Evolution of HMD:
05.4.2 Why HMD?
05.4.3 HMD Value Chain:
05.4.4 Components of HMD
05.4.5 Components – a deciding factor for HMD pricing

06.Market Size Analysis
06.1 Global HMD Market by revenue
06.2 Global HMD Market by Product
06.3 Global HMD Market by Unit shipment
06.4 ASP OF HMD by product

07.Growth Scenario of HMD
Growth Outlook:
07.1 Product Perspective
07.2 Application Perspective
07.3 End-user Perspective
Growth Outlook:
07.4 Region Perspective
07.5 Present Growth Scenario
07.6 Future Growth Potential:

08.Technology Life Cycle (HMD and AR inter-related)

09.Porter’s Five Forces
09.1 Threat of Substitutes
09.2 Threat of New entrants
09.3 Bargaining Power of Suppliers
09.4 Bargaining Power of Buyers
09.5 Threat of Rivalry

10.End-user Segmentation
10.1 Defense
Key Takeaways:
Military Applications:
10.1.1 Training:
10.1.2 Simulation:
Key Takeaways:
10.2 Airforce
Key Takeaways:
10.3 Healthcare
Key takeaways:
10.4 Consumer Applications
10.4.1 Gaming
10.4.2 AR-VR
Key takeaways:
10.5 Industrial Applications
10.6 Global HMD Market by End-users 2015-2019

11.Revenue Scenario: APAC an emerging market for HMD
Major Developments in Video Gaming and Mobile Gaming Industry
High Adoption in the Defense sector
Transforming the World of Patient Care: Healthcare

12.Challenges
12.1 Customer-related Challenges:
12.2 Supplier-related Challenges
12.3 Geography-related Challenges
12.4 Market-related Challenges
12.5 Hardware/Software/technical
12.6 Cost Related Challenges
Impact matrix analysis

13.Drivers
13.1 Customer-related Drivers
13.2 Supplier-related Drivers
13.3 Geography-related Drivers
13.4 Market Segments
13.5 Hardware/Software/technical related Drivers
13.6 Cost-related Drivers
Impact Matrix Analysis

14.Trends
14.1 End-user Technology-Related aspects
14.2 Cost-related Aspects
14.3 Geography-related Aspects
14.4 Competitive scenario

15.Impact of HMD on daily life: Case examples
HMD in future: A part of daily life
15.1 Smartphone powered HMD:
VR headsets to change the dynamics of gaming market:
15.2 HMD to be a Key Product in Healthcare
15.3 HMD to Impact the Sports Segment
15.4 HMD to Experience Cultural Heritage Virtually

16.Key Vendor Analysis
16.1 Rockwell Collins
16.1.1 Key Facts
16.1.2 Business Overview
16.1.3 Business Segmentation by Revenue 2014
16.1.4 Business Segmentation by Revenue 2013 and 2014
16.1.5 Geographical Segmentation by Revenue 2014
16.1.6 Business Strategy
16.1.7 Recent Developments
16.2 Kopin
16.2.1 Key Facts
16.2.2 Business Overview
16.2.3 Business Segmentation by Revenue 2013
16.2.4 Business Segmentation by Revenue 2012 and 2013
16.2.5 Geographical Segmentation by Revenue 2013
16.2.6 Business Strategy
16.2.7 Recent Developments
16.3 BAE Systems
16.3.1 Key Facts
16.3.2 Business Overview
16.3.3 Business Segmentation by Revenue 2013
16.3.4 Business Segmentation by Revenue 2012 and 2013
16.3.5 Geographical Segmentation by Revenue 2013
16.3.6 Business Strategy
16.3.7 Recent Developments
16.4 Oculus VR
16.4.1 Key Facts
16.4.2 Business Overview
16.4.3 Recent Developments
16.5 Sony
16.5.1 Key Facts
16.5.2 Business Overview
16.5.3 Business Segmentation by Revenue 2014
16.5.4 Business Segmentation by Revenue 2013 and 2014
16.5.5 Geographical Segmentation by Revenue 2014
16.5.6 Business strategy
16.5.7 Recent Developments
16.6 Thales
16.6.1 Key Facts
16.6.2 Business Overview
16.6.3 Business Segmentation by Revenue 2013
16.6.4 Business Segmentation by Revenue 2012 and 2013
16.6.5 Geographical Segmentation by Revenue 2013
16.6.6 Business Strategy
16.6.7 Recent Developments
16.7 Elbit Systems
16.7.1 Key Facts
16.7.2 Business Overview
16.7.3 Business Areas by Revenue 2013
16.7.4 Business Areas by Revenue 2012 and 2013
16.7.5 Geographical Segmentation by Revenue 2013
16.7.6 Business Strategy
16.7.7 Recent Developments
16.8 TRIVISIO Prototyping
16.8.1 Key Facts
16.8.2 Business Overview
16.8.3 Product Segmentation
16.8.4 Key Projects
16.9 Vuzix
16.9.1 Key Facts
16.9.2 Business Overview
16.9.3 Key Offerings
16.9.4 End Markets Served
16.9.5 Revenue from Products and Engineering Services by 2012 and 2013
16.9.6 Business Strategy
16.9.7 Recent Developments
16.10 Seiko Epson
16.10.1 Key Facts
16.10.2 Business Overview
16.10.3 Business Segmentation by Revenue 2014
16.10.4 Business Segmentation by Revenue 2013 and 2014
16.10.5 Geographical Segmentation by Revenue 2014
16.10.6 Business Strategy
16.10.7 Recent Developments
16.11 CINOPTICS
16.11.1 Key Facts
16.11.2 Business Overview
16.11.3 Key Offerings
16.11.4 Business Strategy
16.11.5 Recent Developments
16.12 Sensics
16.12.1 Key Facts
16.12.2 Business Overview
16.12.3 Recent Developments

17.Other prominent vendors
17.1 Optinvent
17.2 Google
17.3 Samsung Electronics
17.4 Apple
17.5 Microsoft
17.6 Carl Zeiss (ZEISS VR ONE)
17.7 Shoogee (Durovis Dive)
17.8 Beijing ANTVR Technology
17.9 Avegant
17.10 HTC- Vive
17.11 Vrizzmo

18.Other Report in this Series

[List of Exhibits]

Exhibit 1: Market Research Methodology
Exhibit 2: BAE Systems: Business Segmentation by Revenue 2013
Exhibit 3: BAE Systems: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 4: BAE Systems: Geographical Segmentation by Revenue 2013
Exhibit 5: Sony: Business Segmentation by Revenue 2014
Exhibit 6: Sony: Business Segmentation by Revenue 2013 and 2014 ($ billion)
Exhibit 7: Sony: Geographical Segmentation by Revenue 2014
Exhibit 8: Thales: Business Segmentation by Revenue 2013
Exhibit 9: Thales: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 10: Thales: Geographical Segmentation by Revenue 2013
Exhibit 11: Elbit Systems: Business Areas by Revenue 2013
Exhibit 12: Elbit Systems: Business Areas by Revenue 2012 and 2013 (US$ million)
Exhibit 13: Elbit Systems: Geographical Segmentation by Revenue 2013
Exhibit 14: TRIVISIO Prototyping: Product Segmentation
Exhibit 15: TRIVISIO Prototyping: Key Projects
Exhibit 16: Vuzix: Key Offerings
Exhibit 17: Vuzix: End Markets Served
Exhibit 18: Vuzix: Revenue from Products and Engineering Services by 2012 and 2013 (US$ million)
Exhibit 19: Seiko Epson: Business Segmentation by Revenue 2014
Exhibit 20: Seiko Epson: Business Segmentation by Revenue 2013 and 2014 ($ million)
Exhibit 21: Seiko Epson: Geographical Segmentation by Revenue 2014
Exhibit 22: CINOPTICS: Key Offerings



【掲載企業】

BAE systems, Elbit systems, eMagin, Forth dimension display, Fujitsu, Holoeye photonics, Immersion Vrelia, Kopin, Microsoft, Oculus VR, ODG, Optinvent, Optis SaS, Rockwell Collins, Samsung, Seiko Epson, Sony, Thales, Toshiba, Trivisio


【資料のキーワード】

ヘッドマウントディスプレイ(HMD)、スマートグラス、AR(拡張現実)

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

★調査レポート[ヘッドマウントディスプレイ(HMD/スマートグラス)の世界市場] (Global Head Mounted Display (HMD) Market 2015-2019 / IRTNTR6026)販売に関する免責事項
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