Global Mobile Application Market 2015-2019

モバイルアプリケーションの世界市場2015-2019

◆タイトル:Global Mobile Application Market 2015-2019
◆商品コード:IRTNTR5526
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2015年3月25日
◆ページ数:93
◆資料形式:pdf / 英語
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【資料の概要】

当調査レポートでは、モバイルアプリケーションの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、業界の構造分析、モバイルアプリケーションの世界市場規模及び予測、種類別分析、用途別分析、地域別分析、購買基準、市場成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

About Mobile Application
The boom in the Mobile market and the upsurge in usage of smart phones are driving the market for mobile applications. Mobile applications are developed to enable users to get access to services similar to those that are received when accessing the apps through a personal computer. The adoption of mobile apps that are B2C are significantly higher than that of the mobile apps that are B2B. However, both still have higher opportunities for growth. Currently there are more than 3.17 million applications available on various app stores and a very large base of mobile application developers who develop mobile apps for app stores.

TechNavio’s analysts forecast the Global Mobile Application market to grow at a CAGR of 31.05 percent over the period 2014-2019.

[Covered in this Report]
This report provides information about the market size and forecasts of the Global Mobile Application market for the period 2014-2019. This report also covers information about the market segmentation by its type, application category, revenue model, and geography. The three key regions covered in this report are the Americas, the EMEA region, and the APAC region.

TechNavio’s report, Global Mobile Application Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Global Mobile Application market landscape and its growth prospects in the coming years. The report also includes a profile of the key vendors operating in this market.

[Key Regions]
• Americas
• APAC
• EMEA

[Key Vendors]
• Apple
• Google
• King Digital Entertainment
• Microsoft
• Rovio Entertainment
• Supercell

[Other Prominent Vendors]
• Apptap
• Archos Appslib
• Bizness App
• China Mobile
• CrackBerry Store
• Cydia
• Dell Mobile Application Store
• Getjar
• Handmark
• Handster
• iVIP
• Lg Mobile
• Mobango
• Ntt Docomo
• Palm
• PocketGear
• SlideME

[Market Driver]
• Increased Need for Staying Connected and Usage of Mobile Devices
• For a full, detailed list, view our report

[Market Challenge]
• Compatibility Issues
• For a full, detailed list, view our report

[Market Trend]
• Usage of Mobile Apps at Enterprises to Facilitate Workforce Mobility
• For a full, detailed list, view our report

[Key Questions Answered in this Report]
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

【資料の目次】

01. Executive Summary

02.List of Abbreviations

03.Scope of the Report
03.1 Market Overview
03.2 Product Offerings

04.Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology

05.Introduction

06.Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis

07.Overview of Global Smartphone Market
07.1 Segmentation of Global Smartphone Market by OS
07.2 Global Mobile Data Traffic
07.3 Overview of Mobile App Downloads

08.Market Segmentation by Type

09.Market Segmentation by Application Category
09.1 Overview of Mobile Application
09.1.1 Global Mobile Application Category Description
09.2 Global Mobile Application Market Category Share by Revenue

10.Market Segmentation by Revenue Model
10.1.1 Advertising
10.1.2 Pay Per Download
10.1.3 In-App Purchase
10.1.4 Freemium
10.1.5 Subscription

11.Market Segmentation by Geography

12.Buying Criteria

13.Market Growth Drivers

14.Drivers and their Impact

15.Market Challenges

16.Impact of Drivers and Challenges

17.Market Trends

18.Trends and their Impact

19.Vendor Landscape
19.1 Competitive Scenario
19.2 Major Key Vendors in Global Mobile Application Market
19.3 Other Prominent Vendors
19.3.1 Archos Appslib
19.3.2 Apptap
19.3.3 Bizness App
19.3.4 CrackBerry Store
19.3.5 Cydia
19.3.6 Getjar
19.3.7 Handmark
19.3.8 LG Mobile
19.3.9 Mobango
19.3.10 Palm
19.3.11 PocketGear
19.3.12 SlideME

20.Key Vendor Analysis
20.1 Apple
20.1.1 Key Facts
20.1.2 Business Overview
20.1.3 Product Segmentation by Revenue
20.1.4 Geographical Segmentation by Revenue
20.1.5 Business Strategy
20.1.6 Recent Developments
20.1.7 SWOT Analysis
20.2 Google
20.2.1 Key Facts
20.2.2 Business Overview
20.2.3 Business Segmentation by Revenue 2013
20.2.4 Business Segmentation by Revenue 2012 and 2013
20.2.5 Geographical Segmentation by Revenue 2013
20.2.6 Business Strategy
20.2.7 Recent Developments
20.2.8 SWOT Analysis
20.3 King
20.3.1 Key Facts
20.3.2 Business Overview
20.3.3 Business Segmentation
20.3.4 Business Segmentation by Revenue 2012 and 2013
20.3.5 Geographical Segmentation by Revenue 2013
20.3.6 Business Strategy
20.3.7 Recent Developments
20.3.8 SWOT Analysis
20.4 Microsoft
20.4.1 Key Facts
20.4.2 Business Overview
20.4.3 Business Segmentation by Revenue 2013
20.4.4 Business Segmentation by Revenue 2012 and 2013
20.4.5 Geographical Segmentation by Revenue 2013
20.4.6 Business Strategy
20.4.7 Recent Developments
20.4.8 SWOT Analysis
20.5 Rovio Entertainment
20.5.1 Key Facts
20.5.2 Business Overview
20.5.3 Product Segmentation
20.5.4 Geographical Presence
20.5.5 Recent Developments
20.5.6 SWOT Analysis
20.6 Supercell
20.6.1 Key Facts
20.6.2 Business Overview
20.6.3 Geographical Segmentation
20.6.4 Business Strategy
20.6.5 Recent Developments
20.6.6 SWOT Analysis

21.Other Reports in this Series

[List of Exhibits]

Exhibit 1: Market Research Methodology
Exhibit 2: Types of Mobile Application
Exhibit 3: Global Mobile Application Market 2014-2019 (US$ billion)
Exhibit 4: Global Smartphone OS Market 2013-2014
Exhibit 5: Global Mobile Data Traffic 2014-2019 (Units Exabytes)
Exhibit 6: Global Mobile Application Market by Type 2014
Exhibit 7: Number of Free and Paid Downloads in Global Mobile Application Market 2012-2017 (units in billions)
Exhibit 8: Global Mobile Application Market by Application Category
Exhibit 9: Global Mobile Application Market Category Share by Revenue 2014
Exhibit 10: Global Mobile Application Revenue Model
Exhibit 11: Global Mobile Application Revenue Model in 2014
Exhibit 12: Market Segmentation by Geography in 2014
Exhibit 13: Number of Internet Users through Mobile Devices 2012-2017 (billion)
Exhibit 14: Number of Internet Users Worldwide 2010-2014 (units in billions)
Exhibit 15: Global Social Networking Users 2011-2018 (in billion)
Exhibit 16: Global Distribution of LTE Subscriptions by Region in 2014
Exhibit 17: Some Mobile Application Developers by Region
Exhibit 18: Product Segmentation of Apple by Revenue 2013
Exhibit 19: Product Segmentation of Apple by Revenue 2012 and 2013 (US$ billion)
Exhibit 20: Geographical Segmentation of Apple by Revenue 2013
Exhibit 21: Google: Business Segmentation by Revenue 2013
Exhibit 22: Google: Business Segmentation by Revenue 2012 and 2013 (US$ million)
Exhibit 23: Google: Geographical Segmentation by Revenue 2013
Exhibit 24: King: Business Segmentation 2013
Exhibit 25: King: Business Segmentation by Revenue 2012 and 2013 (US$ million)
Exhibit 26: King: Geographical Segmentation by Revenue 2013
Exhibit 27: Microsoft: Business Segmentation by Revenue 2013
Exhibit 28: Microsoft: Business Segmentation by Revenue 2012 and 2013(US$ billion)
Exhibit 29: Microsoft: Geographical Segmentation by Revenue 2013
Exhibit 30: Rovio Entertainment: Product Segmentation
Exhibit 31: Rovio Entertainment: Geographical Presence
Supercell: Geographical Segmentation



【掲載企業】

Apple, Google , King Digital Entertainment, Microsoft, Rovio Entertainment, Supercell, Apptap, Archos Appslib, Bizness App, China Mobile , CrackBerry Store, Cydia, Dell Mobile Application Store, Getjar, Handmark, Handster, iVIP, Lg Mobil, Mobango, Ntt Docomo, Palm, PocketGear, SlideME

【資料のキーワード】

モバイルアプリケーション、スマートフォンアプリ、アプリストア、収益モデル、広告、購入、購読、ダウンロード

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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