Global Smart Wearable Entertainment Devices and Services Market 2015-2019

スマート・ウェアラブル・エンターテイメント端末及びサービスの世界市場:スマートウォッチ、スマートグラス

◆タイトル:Global Smart Wearable Entertainment Devices and Services Market 2015-2019
◆商品コード:IRTNTR5492
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2015年3月18日
◆ページ数:93
◆資料形式:pdf / 英語
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【資料の概要】

当調査レポートでは、スマート・ウェアラブル・エンターテイメント端末及びサービスの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、業界の構造分析、スマート・ウェアラブル・エンターテイメント端末及びサービスの世界市場規模及び予測、製品別分析、市場シェア、地域別分析、購買基準、市場成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

About Smart Wearable Entertainment Devices and Services
Smart wearable entertainment devices are used for entertainment and gaming. Some of the entertainment devices include smart watches, smart glasses, wearable hands, wrist bands, head mounted displays, and thumb-work devices. These devices are used to play virtual and 3D games, listen to music and stream videos with augmented reality technology and gesture recognition. These devices easily sync with user’s smartphones and tablets.

TechNavio’s analysts forecast the Global Smart Wearable Entertainment Devices market to grow at a CAGR of 38.15 percent over the period 2015-2019. The Global Smart Wearable Entertainment Services market to grow at a CAGR of 37.09 percent over the period 2015-2019.

[Covered in this Report]
The Global Smart Wearable Entertainment Devices and Services market is divided into two cateogories: Global Smart Wearable Entertainment Devices and Global Smart Wearable Entertainment Services. The report also includes segmentation on the basis of product. On the basis of product, it is cateogorized into smartwatch and smartglass.
TechNavio’s report, the Global Smart Wearable Entertainment Devices and Services market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. It also covers the Global Smart Wearable Entertainment Devices market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key Regions]
• North America
• Western Europe
• APAC and ROW

[Key Vendors]
• AT&T
• EE
• Google
• Samsung Electronics
• Sony
• Sprint
• Telefonica
• T-Mobile US

Emerging Vendors
• Beartek
• Casio America
• Epson America
• Kapture
• Optinvent
• Tarsier
• Vuzix

Vendors to Watch Out
• Avegant
• Meta
• Thalmic Labs

Other Vendors
• 4D Force
• Atheer Labs
• Brilliant Services
• Carl Zeiss
• Emotiv Systems
• Fat Shark
• Fin Robotics
• Gameband Minecraft
• Glassup
• Infiniteye
• Intelligent Headset
• Iron Will Innovations Canada
• Logbar
• Neptune
• Oculus (Facebook)
• Skully Helmets
• Xbox

[Market Driver]
• Increased Popularity of Entertainment Devices among Youth
• For a full, detailed list, view our report

[Market Challenge]
• High Power Consumption
• For a full, detailed list, view our report

[Market Trend]
• Use of Augmented Reality Technology to Enhance User Experience
• For a full, detailed list, view our report

[Key Questions Answered in this Report]
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

【資料の目次】

01. Executive Summary

02.List of Abbreviations

03.Scope of the Report
03.1 Market Overview
03.2 Product Offerings
03.3 Service Offerings

04.Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology

05.Introduction

06.Market Landscape
06.1 Market Overview
06.1.1 Wearable Technology
06.1.2 Benefits of Smart Wearable Devices
06.2 Global Smart Wearable Entertainment Devices Market
06.2.1 Market Size and Forecast
06.3 Global Smart Wearable Entertainment Services Market
06.3.1 Market Size and Forecast
06.4 Five Forces Analysis

07.Market Segmentation by Product
07.1 Global Smart Wearable Entertainment Devices and Services Market Segmentation by Product 2014-2019
07.2 Global Smart Watch Market
07.2.1 Market Size and Forecast
07.3 Global Smart Glass Market
07.3.1 Market Size and Forecast

08.Geographical Segmentation

09.Buying Criteria

10 Market Growth Drivers

11 Drivers and their Impact

12 Market Challenges

13 Impact of Drivers and Challenges

14 Market Trends

15 Trends and their Impact

16 Vendor Landscape
16.1 Competitive Scenario
16.1.1 Mergers and Acquisitions
16.2 Market Share Analysis 2014
16.3 Vendors to Watch Out For
16.4 Emerging Vendors
16.5 Other Vendors

17 Key Vendor Analysis
17.1 AT&T
17.1.1 Key Facts
17.1.2 Business Overview
17.1.3 Business Segmentation by Revenue 2013
17.1.4 Business Segmentation by Revenue 2012 and 2013
17.1.5 Business Strategy
17.1.6 Recent Developments
17.1.7 SWOT Analysis
17.2 EE
17.2.1 Key Facts
17.2.2 Business Overview
17.2.3 Key Offerings
17.2.4 Business Strategy
17.2.5 Recent Developments
17.2.6 SWOT Analysis
17.3 Google
17.3.1 Key Facts
17.3.2 Business Overview
17.3.3 Business Segmentation by Revenue 2013
17.3.4 Business Segmentation by Revenue 2012 and 2013
17.3.5 Geographical Segmentation by Revenue 2013
17.3.6 Business Strategy
17.3.7 Recent Developments
17.3.8 SWOT Analysis
17.4 Samsung
17.4.1 Key Facts
17.4.2 Business Overview
17.4.3 Business Segmentation by Revenue 2013
17.4.4 Business Segmentation by Revenue 2012 and 2013
17.4.5 Geographical Segmentation by Revenue 2013
17.4.6 Business Strategy
17.4.7 Recent Developments
17.4.8 SWOT Analysis
17.5 Sony
17.5.1 Key Facts
17.5.2 Business Overview
17.5.3 Business Segmentation by Revenue
17.5.4 Business Segmentation by Revenue
17.5.5 Geographical Segmentation by Revenue
17.5.6 Business Strategy
17.5.7 Recent Developments
17.5.8 SWOT Analysis
17.6 Sprint
17.6.1 Key Facts
17.6.2 Business Overview
17.6.3 Business Segmentation by Revenue 2013
17.6.4 Business Strategy
17.6.5 Recent Developments
17.6.6 SWOT Analysis
17.7 Telefonica
17.7.1 Key Facts
17.7.2 Business Overview
17.7.3 Business Segmentation by Revenue 2013
17.7.4 Business Segmentation by Revenue 2012 and 2013
17.7.5 Geographical Segmentation by Revenue 2013
17.7.6 Business Strategy
17.7.7 Recent Developments
17.7.8 SWOT Analysis
17.8 T-Mobile US
17.8.1 Key Facts
17.8.2 Business Overview
17.8.3 Business Strategy
17.8.4 SWOT Analysis

18 Other Reports in this Series

[List of Exhibits]

Exhibit 1: Market Research Methodology
Exhibit 2: Components of Smart Wearable Devices
Exhibit 3: Evolution of Communication Technology
Exhibit 4: Smart Wearable Entertainment Devices
Exhibit 5: Wearable Devices Price Based on Body Part (US$)
Exhibit 6: Attributes of Wearable Devices
Exhibit 7: Upcoming Wearable Devices
Exhibit 8: Global Smart Wearable Devices and Services: Market Overview
Exhibit 9: Global Smart Wearable Entertainment Devices Market 2014-2019 (US$ billion)
Exhibit 10: Global Smart Wearable Entertainment Services Market 2014-2019 (US$ million)
Exhibit 11: Global Smart Wearable Entertainment Devices and Services Market Segmentation by Product 2014-2019 (shipments in million units)
Exhibit 12: Global Smart Watch Market 2014-2019 (US$ million)
Exhibit 13: Global Smart Glass Market 2014-2019 (US$ million)
Exhibit 14: Global Smart Wearable Entertainment Services Market by Geographical Segmentation 2014
Exhibit 15: AT&T: Business Segmentation by Revenue 2013
Exhibit 16: AT&T: Business Segmentation by Revenue 2012 and 2013 (US$ million)
Exhibit 17: EE: Key Offerings
Exhibit 18: Google: Business Segmentation by Revenue 2013
Exhibit 19: Google: Business Segmentation by Revenue 2012 and 2013 (US$ million)
Exhibit 20: Google: Geographical Segmentation by Revenue 2013
Exhibit 21: Samsung: Business Segmentation by Revenue 2013
Exhibit 22: Samsung: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 23: Samsung: Geographical Segmentation by Revenue 2013
Exhibit 24: Sony: Business Segmentation by Revenue 2014
Exhibit 25: Sony: Business Segmentation by Revenue 2013 and 2014 (US$ billion)
Exhibit 26: Sony: Geographical Segmentation by Revenue 2014
Exhibit 27: Sprint: Business Segmentation by Revenue 2013
Exhibit 28: Telefonica: Business Segmentation by Revenue 2013
Exhibit 29: Telefonica: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 30: Telefonica: Geographical Segmentation by Revenue 2013



【掲載企業】

AT&T , EE , Google , Samsung Electronics , Sony, Sprint , Telefonica , T-Mobile US , Beartek, Casio America, Epson America, Kapture, Optinvent, Tarsier, Vuzix, Avegant, Meta, Thalmic LabsOther Vendors, 4D Force, Atheer Labs, Brilliant Services , CarlZeiss, Emotiv Systems, Fat Shark, Fin Robotics, Gameband Minecraft, Glassup, Infiniteye, Intelligent Headset, Iron Will Innovations Canada, Logbar , Neptune, Oculus (Facebook), Skully Helmets, Xbox

【資料のキーワード】

スマート・ウェアラブル・エンターテイメント端末及びサービス、スマートウォッチ、スマートグラス、エンターテイメント端末、エンターテイメントサービス、ウェアラブルデバイス

★調査レポート[スマート・ウェアラブル・エンターテイメント端末及びサービスの世界市場:スマートウォッチ、スマートグラス] (Global Smart Wearable Entertainment Devices and Services Market 2015-2019 / IRTNTR5492)販売に関する免責事項
[スマート・ウェアラブル・エンターテイメント端末及びサービスの世界市場:スマートウォッチ、スマートグラス] (Global Smart Wearable Entertainment Devices and Services Market 2015-2019 / IRTNTR5492)についてEメールでお問い合わせ


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