Global Headphone Market 2015-2019

ヘッドホンの世界市場:有線ヘッドホン、ワイヤレスヘッドホン

◆タイトル:Global Headphone Market 2015-2019
◆商品コード:IRTNTR5427
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2015年3月11日
◆ページ数:83
◆資料形式:pdf / 英語
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◆調査対象地域:グローバル
◆産業分野:電子
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【資料の概要】

当調査レポートでは、ヘッドホンの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、業界の構造分析、ヘッドホンの世界市場規模及び予測、技術別分析、製品別分析、地域別分析、主要国別分析、購買基準、市場成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

About Headphones
Headphones are devices used for listening to audio from radios, MP3 players, smartphones, desktops, laptops, gaming consoles, and other portable audio and video devices. They comprise small speakers placed close to a user’s ears. Many headphones are also equipped with microphones.

TechNavio’s analysts forecast the Global Headphone market to grow at a CAGR of 12.70 percent in terms of revenue over the period 2014-2019. In terms of volume, the market is forecasted to grow at a CAGR of 4.18 percent.

[Covered in this Report]
This report covers the present scenario and the growth prospects of the Global Headphone market for the period 2015-2019. To calculate the market size, the report considers the global shipment and the revenue generated from the sales of headphones. Based on the type of product, the market is segmented into In-ear Headphones, On-ear Headphones, and Over-ear Headphones. Based on technology, the market is segmented into Wired Headphones and Wireless Headphones. The report consists of a detailed study of the market according to geographical segments and key leading countries. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.

TechNavio’s report, Global Headphone Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Global Headphone market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key Vendors]
• Beats Electronics
• Bose
• Sennheiser Electronic
• Skullcandy
• Sony

[Other Prominent Vendors]
• AIAIAI
• AKG Acoustics
• Apple
• ASTRO Gaming
• Audiofly
• Audio-Technica
• beyerdynamic
• Creative Technology
• Denon
• Etymotic Research
• Future Sonics
• Grado Labs
• HiFiMAN
• Jays AB
• JBL
• JVC KENWOOD
• Klipsch
• Koninklijke Philips
• Koss
• Logitech International
• LTB Audio Systems
• Marshall Amplification
• Molami
• Monster
• Nocs
• Panasonic
• Parrot
• Phiaton
• Pioneer
• Polk Audio
• Shure
• SMS Audio
• SOL REPUBLIC
• Soul Electronics
• The House of Marley
• Turtle Beach Systems
• Ultrasone
• Urbanears
• Vsonic Electronic
• Westone Laboratories
• yurbuds

[Market Driver]
• Increase in Technological Advancements and Innovations
• For a full, detailed list, view our report

[Market Challenge]
• Availability of Counterfeit Products
• For a full, detailed list, view our report

[Market Trend]
• Increased Adoption of Over-ear Headphones
• For a full, detailed list, view our report

[Key Questions Answered in this Report]
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

【資料の目次】

01. Executive Summary

02.List of Abbreviations

03.Scope of the Report
03.1 Market Overview
03.2 Product Offerings

04.Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology

05.Introduction

06.Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.2.1 Market Size and Forecast by Revenue
06.2.2 Market Size and Forecast by Volume
06.3 Five Forces Analysis

07.Market Segmentation by Product
07.1 Global Headphone market by Product 2014-2019
07.1.1 Market Size and Forecast by Segments
07.1.2 Market Share and Forecast by Segments
07.2 Global In-ear Headphone market
07.2.1 Market Size and Forecast
07.3 Global On-ear Headphone market
07.3.1 Market Size and Forecast
07.4 Global Over-ear Headphone market
07.4.1 Market Size and Forecast

08.Market Segmentation by Technology
08.1 Global Headphone Market by Technology 2014-2019
08.2 Global Wired Headphone Market 2014-2019
08.2.1 Market Size and Forecast
08.3 Global Wireless Headphone Market 2014-2019
08.3.1 Market Size and Forecast

09.Geographical Segmentation
09.1 Global Headphone market by Geographical Segmentation 2014-2019
09.2 Headphone market in the Americas
09.2.1 Market Size and Forecast
09.3 Headphone market in the EMEA Region
09.3.1 Market Size and Forecast
09.4 Headphone market in the APAC Region
09.4.1 Market Size and Forecast

10.Key Leading Countries
10.1 US
10.2 Germany
10.3 China

11.Buying Criteria

12.Market Growth Drivers

13.Drivers and their Impact

14.Market Challenges

15.Impact of Drivers and Challenges

16.Market Trends

17.Trends and their Impact

18.Vendor Landscape
18.1 Competitive Scenario
18.2 Other Prominent Vendors
18.3 Competitor Dynamics of the Global Headphone Market

19.Key Vendor Analysis
19.1 Beats Electronics
19.1.1 Key Facts
19.1.2 Business Overview
19.1.3 Product Segmentation
19.1.4 Recent Developments
19.1.5 SWOT Analysis
19.2 Bose
19.2.1 Key Facts
19.2.2 Business Overview
19.2.3 Product Segmentation
19.2.4 Geographical Segmentation
19.2.5 SWOT Analysis
19.3 Sennheiser
19.3.1 Key Facts
19.3.2 Business Overview
19.3.3 Business Segmentation by Revenue 2013
19.3.4 Geographical Segmentation by Revenue 2013
19.3.5 Business Strategy
19.3.6 Recent Developments
19.3.7 SWOT Analysis
19.4 Skullcandy
19.4.1 Key Facts
19.4.2 Business Overview
19.4.3 Business Segmentation by Revenue 2013
19.4.4 Geographical Segmentation by Revenue 2013
19.4.5 Business Strategy
19.4.6 Recent Developments
19.4.7 SWOT Analysis
19.5 Sony
19.5.1 Key Facts
19.5.2 Business Overview
19.5.3 Business Segmentation by Revenue
19.5.4 Business Segmentation by Revenue
19.5.5 Geographical Segmentation by Revenue
19.5.6 Business Strategy
19.5.7 Recent Developments
19.5.8 SWOT Analysis

20.Other Reports in this Series

[List of Exhibits]

Exhibit 1: Market Research Methodology
Exhibit 2: Global Headphone Market Segmentation by Product
Exhibit 3: Global Headphone Market 2014-2019 (US$ billion)
Exhibit 4: Global Headphone Market 2014-2019 (units in million)
Exhibit 5: Global Headphone Market Segmentation by Product 2014
Exhibit 6: Global Headphone Market Segmentation by Product 2014-2019 (units in million)
Exhibit 7: Global Headphone Market Segmentation by Product 2014-2019 (market share by volume)
Exhibit 8: Global In-ear Headphones Market 2014-2019 (units in million)
Exhibit 9: Global On-ear Headphones Market 2014-2019 (units in million)
Exhibit 10: Global Over-ear Headphones Market 2014-2019 (units in million)
Exhibit 11: Global Headphone Market Segmentation by Technology 2014-2019 (US$ billion)
Exhibit 12: Global Headphone Market Segmentation by Technology 2014-2019 (market share by revenue)
Exhibit 13: Global Wired Headphone Market 2014-2019 (US$ billion)
Exhibit 14: Global Wireless Headphones Market 2014-2019 (US$ billion)
Exhibit 15: Global Headphone Market by Geographical Segmentation 2014
Exhibit 16: Global Headphone Market by Geographical Segmentation 2014-2019 (US$ billion)
Exhibit 17: Global Headphone Market by Geographical Segmentation 2014-2019 (market share by revenue)
Exhibit 18: Headphone Market in the Americas 2014-2019 (US$ billion)
Exhibit 19: Headphone Market in the EMEA Region 2014-2019 (US$ billion)
Exhibit 20: Headphone Market in the APAC Region 2014-2019 (US$ billion)
Exhibit 21: Key Leading Countries in the Global Headphone Market 2014 (market share by revenue)
Exhibit 22: Global Headphones Market by Competitor Dynamics 2013
Exhibit 23: Beats Electronics: Product Segmentation
Exhibit 24: Bose: Product Segmentation
Exhibit 25: Bose: Geographical Segmentation
Exhibit 26: Sennheiser Electronic: Business Segmentation by Revenue 2013
Exhibit 27: Sennheiser Electronic: Geographical Segmentation by Revenue 2013
Exhibit 28: Skullcandy: Business Segmentation by Revenue 2013
Exhibit 29: Skullcandy: Geographical Segmentation by Revenue 2013
Exhibit 30: Sony: Business Segmentation by Revenue 2014
Exhibit 31: Sony: Business Segmentation by Revenue 2013 and 2014 (US$ billion)
Exhibit 32: Sony: Geographical Segmentation by Revenue 2014



【掲載企業】

Beats Electronics, Bose, Sennheiser Electronic, Skullcandy, Sony, AIAIAI, AKG Acoustics, Apple, ASTRO Gaming, Audiofly, Audio-Technica, beyerdynamic, CreativeTechnology, Denon, Etymotic Research, Future Sonics, Grado Labs, HiFiMAN, Jays AB, JBL, JVC KENWOOD, Klipsch, Koninklijke Philips, Koss, Logitech International,LTB Audio Systems, Marshall Amplification, Molami, Monster, Nocs, Panasonic, Parrot, Phiaton, Pioneer, Polk Audio, Shure, SMS Audio, SOL REPUBLIC, SoulElectronics, The House of Marley, Turtle Beach Systems, Ultrasone, Urbanears, Vsonic Electronic, Westone Laboratories, yurbuds

【資料のキーワード】

ヘッドホン、イヤホン、有線ヘッドホン、ワイヤレスヘッドホン、オーバーヘッド型ヘッドホン、インナーイヤー型ヘッドホン、耳かけ式ヘッドホン

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

★調査レポート[ヘッドホンの世界市場:有線ヘッドホン、ワイヤレスヘッドホン] (Global Headphone Market 2015-2019 / IRTNTR5427)販売に関する免責事項
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