Global Casino Gaming Market 2015-2019

カジノゲームの世界市場

◆タイトル:Global Casino Gaming Market 2015-2019
◆商品コード:IRTNTR4789
◆調査・発行会社:Technavio (Infiniti Research Ltd.)
◆発行日:2014年12月10日
◆ページ数:85
◆資料形式:pdf / 英語
◆納品方法:Eメール
◆調査対象地域:グローバル
◆産業分野:ゲーム
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Single UserUSD2,500 ⇒換算¥282,500見積依頼/購入/質問フォーム
Five UserUSD2,800 ⇒換算¥316,400見積依頼/購入/質問フォーム
Enterprise License(全社内共有可)USD3,500 ⇒換算¥395,500見積依頼/購入/質問フォーム
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【資料の概要】

当調査レポートでは、カジノゲームの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、業界の構造分析、カジノゲームの世界市場規模及び予測、種類別分析、市場シェア、地域別分析、主要国別分析、購買基準、市場成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

About Casino Gaming
Casino is a place that hosts various types of gambling activities. Modern casino includes hotels, restaurants, shopping malls, and various other tourist attractions; it is an indoor amusement park. In casinos, the majority of the revenue comes from gambling. Gambling is illegal in many parts of the globe, making it a concentrated market. However, with the growing popularity and the revenue contribution in the form of tax, governments in various countries are easing the regulation to support casinos.

TechNavio’s analysts forecast the Global Casino Gaming market to grow at a CAGR of 8.96 percent over the period 2014-2019.

[Covered in this Report]
This report covers the present scenario and the growth prospects of the Global Casino Gaming market for the period 2015-2019. To calculate the market size, the report considers the revenue generated through casino games. In terms of type of casino, the market is segmented into two: Traditional Land-based Casinos and Online Casinos.
TechNavio’s report, the Global Casino Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the APAC and EMEA regions; it presents the vendor landscape and a corresponding detailed analysis of the leading vendors in the Global Casino Gaming market.

[Key Regions]
• Americas
• APAC
• EMEA

[Key Vendors]
• Caesar’s Entertainment Group
• Galaxy Entertainment Group
• Las Vegas Sands
• MGM Resorts International
• SJM Holdings

[Other Prominent Vendors]
• Boyd Gaming
• Crown Resort
• Genting
• Melco Crown Entertainment
• Penn National Gaming
• Pinnacle Entertainment
• Wynn Resorts

[Market Driver]
• High Disposable Income
• For a full, detailed list, view our report

[Market Challenge]
• Unstable Economy
• For a full, detailed list, view our report

[Market Trend]
• Reconfigurable Electronic Gaming Machines
• For a full, detailed list, view our report

[Key Questions Answered in this Report]
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

【資料の目次】

01. Executive Summary

02.List of Abbreviations

03.Scope of the Report
03.1 Market Overview
03.2 Product Offerings

04.Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology

05.Introduction

06.Market Landscape
06.1 Market Snapshot
06.2 Market Overview
06.3 Market Size and Forecast
06.4 Five Forces Analysis

07.Market Segmentation by Type
07.1 Global Casino Gaming Market by Type 2014-2019
07.2 Global Traditional Land-based Casino Gaming Market 2014-2019
07.2.1 Market Size and Forecast
07.3 Global Online Casino Gaming Market 2014-2019
07.3.1 Market Size and Forecast

08.Geographical Segmentation
08.1 Global Casino Gaming Market by Geographical Segmentation 2014-2019
08.2 Casino Gaming Market in Americas
08.2.1 Market Size and Forecast
08.2.2 Number of Casinos in Americas (2014)
08.3 Casino Gaming Market in APAC Region
08.3.1 Market Size and Forecast
08.3.2 Number of Casinos in APAC Region (2014)
08.4 Casino Gaming Market in EMEA Region
08.4.1 Market Size and Forecast
08.4.2 Number of Casinos in EMEA Region (2014)

09.Key Leading Countries
09.1 US
09.1.1 Economic Overview
09.1.2 Economic Indicators
09.1.3 Population Growth and Age Structure in US
09.1.4 Unemployment Rate in US
09.1.5 Casino Gaming Market in US
09.2 China
09.2.1 Economic Overview
09.2.2 Casino Gaming Market in China

10.Buying Criteria

11.Market Growth Drivers

12.Drivers and their Impact

13.Market Challenges

14.Impact of Drivers and Challenges

15.Market Trends

16.Trends and their Impact

17.Vendor Landscape
17.1 Competitive Scenario
17.1.1 Mergers and Acquisitions
17.2 Market Share Analysis 2014
17.3 Other Prominent Vendors

18.Key Vendor Analysis
18.1 Caesars Entertainment
18.1.1 Key Facts
18.1.2 Business Overview
18.1.3 Business Segmentation by Revenue 2013
18.1.4 Business Segmentation by Revenue 2012 and 2013
18.1.5 Business Strategy
18.1.6 Recent Developments
18.1.7 SWOT Analysis
18.2 Galaxy Entertainment
18.2.1 Key Facts
18.2.2 Business Overview
18.2.3 Business Segmentation by Revenue 2013
18.2.4 Business Segmentation by Revenue 2012 and 2013
18.2.5 Geographical Segmentation by Revenue 2013
18.2.6 Recent Developments
18.2.7 SWOT Analysis
18.3 Las Vegas Sands
18.3.1 Key Facts
18.3.2 Business Overview
18.3.3 Product Segmentation by Revenue 2013
18.3.4 Product Segmentation by Revenue 2012 and 2013
18.3.5 Geographical Segmentation by Revenue 2013
18.3.6 Business Strategy
18.3.7 Recent Developments
18.3.8 SWOT Analysis
18.4 MGM Resorts
18.4.1 Key Facts
18.4.2 Business Overview
18.4.3 Business Segmentation by Revenue 2013
18.4.4 Product Segmentation by Revenue 2013
18.4.5 Business Segmentation by Revenue 2012 and 2013
18.4.6 Business Strategy
18.4.7 Recent Developments
18.4.8 SWOT Analysis
18.5 SJM Holdings
18.5.1 Key Facts
18.5.2 Business Overview
18.5.3 Business Segmentation by Revenue 2013
18.5.4 Business Segmentation by Revenue 2012 and 2013
18.5.5 Recent Developments
18.5.6 SWOT Analysis

19.Other Reports in this Series

[List of Exhibits]
Exhibit 1: Market Research Methodology
Exhibit 2: Global Casino Gaming Market: Types
Exhibit 3: Global Casino Gaming Market 2014-2019 (US$ billion)
Exhibit 4: Global Casino Gaming Market by Type 2014-2019 (US$ billion)
Exhibit 5: Global Casino Gaming Market by Type 2014-2019 (share in percentage)
Exhibit 6: Global Traditional Land-based Casino Gaming Market 2014-2019 (US$ billion)
Exhibit 7: Global Online Casino Gaming Market 2014-2019 (US$ billion)
Exhibit 8: Global Casino Gaming Market by Geographical Segmentation 2014-2019 (US$ billion)
Exhibit 9: Global Casino Gaming Market by Geographical Segmentation 2014-2019
Exhibit 10: Casino Gaming Market in Americas 2014-2019 (US$ billion)
Exhibit 11: Number of Casinos in Americas (2014)
Exhibit 12: Leading Countries by Rank
Exhibit 13: Casino Gaming Market in APAC 2014-2019 (US$ billion)
Exhibit 14: Number of Casinos in APAC Region (2014)
Exhibit 15: Leading Countries by Rank
Exhibit 16: Casino Gaming Market in EMEA Region 2014-2019 (US$ billion)
Exhibit 17: Number of Casinos in EMEA Region (2014)
Exhibit 18: Leading Countries by Rank
Exhibit 19: US GDP Growth Rate 2008-2013 (US$ billion)
Exhibit 20: Contribution of Various Sectors to US GDP 2013
Exhibit 21: US GDP per Capita 2008-2013 (US$)
Exhibit 22: US Population 2008-2013 (in million)
Exhibit 23: US Population by Age Structure 2013 (in million)
Exhibit 24: Unemployment Rate in US 2008-2013
Exhibit 25: Per Capita GDP Growth Rate in China 2008-2013 (US$ billion)
Exhibit 26: Saving Rate in China as a Percentage of GDP 2008-2013
Exhibit 27: Disposable Income per Capita of Leading Countries 2009-2014 (US$)
Exhibit 28: Percentage of Smartphone Users among Mobile Phone Users 2014-2019 (percentage, billion users)
Exhibit 29: Market Share of Key Leading Players in Global Casino Gaming Market 2014(e)
Exhibit 30: Caesars Entertainment: Business Segmentation by Revenue 2013
Exhibit 31: Caesars Entertainment: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 32: Galaxy Entertainment: Business Segmentation by Revenue 2013
Exhibit 33: Galaxy Entertainment: Business/Product Segmentation by Revenue 2012 and 2013 (US$ million)
Exhibit 34: Galaxy Entertainment: Geographical Segmentation by Revenue 2013
Exhibit 35: Las Vegas Sands: Product Segmentation by Revenue 2013
Exhibit 36: Las Vegas Sands: Product Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 37: Las Vegas Sands: Geographical Segmentation by Revenue 2013
Exhibit 38: MGM Resorts: Business Segmentation by Revenue 2013
Exhibit 39: MGM Resorts: Product Segmentation by Revenue 2013
Exhibit 40: MGM Resorts: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 41: SJM Holdings: Business Segmentation by Revenue 2013
Exhibit 42: SJM Holdings: Business Segmentation by Revenue 2012 and 2013 (US$ billion)



【掲載企業】

Caesar's Entertainment Group,Galaxy Entertainment Group,Las Vegas Sands ,MGM Resorts International,SJM Holdings,Boyd Gaming,Crown Resort,Genting,Melco Crown Entertainment,Penn National Gaming,Pinnacle Entertainment,Wynn Resorts

【資料のキーワード】

カジノゲーム、オンラインゲーム

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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